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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1971e08
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#define OFFSET_LOCAL_ENT 0x1d21668 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba17f40
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#define OFFSET_THIRDPERSON 0x01957b30 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1972ea8
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#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba19040
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#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -32,12 +32,12 @@
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#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7511b88
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#define OFFSET_RENDER 0x7512c88
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -48,10 +48,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1971e08
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#define OFFSET_LOCAL_ENT 0x1d21668 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba17f40
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#define OFFSET_THIRDPERSON 0x01957b30 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1972ea8
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#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba19040
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#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -75,12 +75,12 @@
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#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7511b88
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#define OFFSET_RENDER 0x7512c88
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -88,5 +88,5 @@
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#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
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#endif
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