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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x192f108
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#define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73ec60
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#define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1930108
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#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73fc60
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#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -32,7 +32,7 @@
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#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x75017e0
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#define OFFSET_RENDER 0x75027e0
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
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@ -48,10 +48,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x192f108
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#define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73ec60
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#define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1930108
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#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73fc60
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#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -75,7 +75,7 @@
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#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x75017e0
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#define OFFSET_RENDER 0x75027e0
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
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