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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x19224d8
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#define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer
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#define OFFSET_NAME_LIST 0x84056a0
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#define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1923578
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#define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x84067a0
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#define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -32,7 +32,7 @@
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#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x41f4d98
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#define OFFSET_RENDER 0x41f5e98
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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@ -48,10 +48,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x19224d8
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#define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer
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#define OFFSET_NAME_LIST 0x84056a0
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#define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1923578
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#define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x84067a0
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#define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -75,7 +75,7 @@
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#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x41f4d98
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#define OFFSET_RENDER 0x41f5e98
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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