@ -31,6 +31,10 @@ bool aiming = false;
 
		
	
		
			
				extern  float  smooth ;  
		
	
		
			
				extern  int  bone ;  
		
	
		
			
				bool  thirdperson  =  false ;  
		
	
		
			
				//WorldtoScreen res
  
		
	
		
			
				int  lengthws  =  1080 ;  
		
	
		
			
				int  widthws  =  1920 ;  
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				//chargerifle hack
  
		
	
		
			
				bool  chargerifle  =  false ;  
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -477,12 +481,12 @@ static void EspLoop()
 
		
	
		
			
										} 
 
		
	
		
			
										
 
		
	
		
			
										Vector  bs  =  Vector ( ) ; 
 
		
	
		
			
										WorldToScreen ( EntityPosition ,  m . matrix ,  1920 ,  1080 ,  bs ) ; 
 
		
	
		
			
										WorldToScreen ( EntityPosition ,  m . matrix ,  widthws ,  lengthws ,  bs ) ; 
 
		
	
		
			
										if  ( esp ) 
 
		
	
		
			
										{ 
 
		
	
		
			
											Vector  hs  =  Vector ( ) ; 
 
		
	
		
			
											Vector  HeadPosition  =  Target . getBonePositionByHitbox ( 0 ) ; 
 
		
	
		
			
											WorldToScreen ( HeadPosition ,  m . matrix ,  1920 ,  1080 ,  hs ) ; 
 
		
	
		
			
											WorldToScreen ( HeadPosition ,  m . matrix ,  widthws ,  lengthws ,  hs ) ; 
 
		
	
		
			
											float  height  =  abs ( abs ( hs . y )  -  abs ( bs . y ) ) ; 
 
		
	
		
			
											float  width  =  height  /  2.0f ; 
 
		
	
		
			
											float  boxMiddle  =  bs . x  -  ( width  /  2.0f ) ; 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -557,12 +561,12 @@ static void EspLoop()
 
		
	
		
			
										} 
 
		
	
		
			
				
 
		
	
		
			
										Vector  bs  =  Vector ( ) ; 
 
		
	
		
			
										WorldToScreen ( EntityPosition ,  m . matrix ,  1920 ,  1080 ,  bs ) ; 
 
		
	
		
			
										WorldToScreen ( EntityPosition ,  m . matrix ,  widthws ,  lengthws ,  bs ) ; 
 
		
	
		
			
										if  ( esp ) 
 
		
	
		
			
										{ 
 
		
	
		
			
											Vector  hs  =  Vector ( ) ; 
 
		
	
		
			
											Vector  HeadPosition  =  Target . getBonePositionByHitbox ( 0 ) ; 
 
		
	
		
			
											WorldToScreen ( HeadPosition ,  m . matrix ,  1920 ,  1080 ,  hs ) ; 
 
		
	
		
			
											WorldToScreen ( HeadPosition ,  m . matrix ,  widthws ,  lengthws ,  hs ) ; 
 
		
	
		
			
											float  height  =  abs ( abs ( hs . y )  -  abs ( bs . y ) ) ; 
 
		
	
		
			
											float  width  =  height  /  2.0f ; 
 
		
	
		
			
											float  boxMiddle  =  bs . x  -  ( width  /  2.0f ) ; 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -837,6 +841,10 @@ static void set_vars(uint64_t add_addr)
 
		
	
		
			
					client_mem . Read < uint64_t > ( add_addr  +  sizeof ( uint64_t ) * 90 ,  weapon_rampage_addr ) ; 
 
		
	
		
			
					uint64_t  weapon_car_smg_addr  =  0 ; 
 
		
	
		
			
					client_mem . Read < uint64_t > ( add_addr  +  sizeof ( uint64_t ) * 91 ,  weapon_car_smg_addr ) ; 
 
		
	
		
			
					uint64_t  lengthws_addr  =  0 ; 
 
		
	
		
			
					client_mem . Read < uint64_t > ( add_addr  +  sizeof ( uint64_t ) * 92 ,  lengthws_addr ) ; 
 
		
	
		
			
					uint64_t  widthws_addr  =  0 ; 
 
		
	
		
			
					client_mem . Read < uint64_t > ( add_addr  +  sizeof ( uint64_t ) * 93 ,  widthws_addr ) ; 
 
		
	
		
			
					
 
		
	
		
			
					
 
		
	
		
			
					
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -949,6 +957,8 @@ static void set_vars(uint64_t add_addr)
 
		
	
		
			
							client_mem . Read < bool > ( weapon_3030_repeater_addr ,  weapon_3030_repeater ) ; 
 
		
	
		
			
							client_mem . Read < bool > ( weapon_rampage_addr ,  weapon_rampage ) ; 
 
		
	
		
			
							client_mem . Read < bool > ( weapon_car_smg_addr ,  weapon_car_smg ) ; 
 
		
	
		
			
							client_mem . Read < int > ( lengthws_addr ,  lengthws ) ; 
 
		
	
		
			
							client_mem . Read < int > ( widthws_addr ,  widthws ) ; 
 
		
	
		
			
				
 
		
	
		
			
							
 
		
	
		
			
							
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -1002,23 +1012,7 @@ static void item_glow_t()
 
		
	
		
			
									Item  item  =  getItem ( centity ) ; 
 
		
	
		
			
				 
 
		
	
		
			
				 
 
		
	
		
			
									if  ( item . isBox ( ) ) 
 
		
	
		
			
									{ 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x262 ,  16256 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x2dc ,  1193322764 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3c8 ,  7 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3d0 ,  2 ) ; 
 
		
	
		
			
										
 
		
	
		
			
									} 
 
		
	
		
			
									
 
		
	
		
			
									if  ( item . isTrap ( ) ) 
 
		
	
		
			
									{ 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x262 ,  16256 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x2dc ,  1193322764 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3c8 ,  7 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3d0 ,  2 ) ; 
 
		
	
		
			
										
 
		
	
		
			
									} 
 
		
	
		
			
									
 
		
	
		
			
									if ( item . isItem ( )  & &  ! item . isGlowing ( ) ) 
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
			
			@ -1035,7 +1029,14 @@ static void item_glow_t()
 
		
	
		
			
									//}
 
 
		
	
		
			
									if  ( lightbackpack  & &  strstr ( glowName ,  " mdl/humans_r5/loot/w_loot_char_backpack_light.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  0 ) ;  // b
 
 
		
	
		
			
									
 
		
	
		
			
									} 
 
		
	
		
			
									else  
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
			
			@ -1046,11 +1047,25 @@ static void item_glow_t()
 
		
	
		
			
								
 
		
	
		
			
									if  ( medbackpack  & &  strstr ( glowName ,  " mdl/humans_r5/loot/w_loot_char_backpack_medium.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( heavybackpack  & &  strstr ( glowName ,  " mdl/humans_r5/loot/w_loot_char_backpack_heavy.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  148 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  211 ) ;  // b
 
 
		
	
		
			
									
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( shieldupgrade  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_cha_shield_upgrade_body.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
			
			@ -1062,11 +1077,34 @@ static void item_glow_t()
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( accelerant  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/w_loot_wep_iso_ultimate_accelerant.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( phoenix  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/w_loot_wep_iso_phoenix_kit_v1.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( item . isBox ( ) ) 
 
		
	
		
			
									{ 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x262 ,  16256 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x2dc ,  1193322764 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3c8 ,  7 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3d0 ,  2 ) ; 
 
		
	
		
			
										
 
		
	
		
			
									} 
 
		
	
		
			
									
 
		
	
		
			
									if  ( item . isTrap ( ) ) 
 
		
	
		
			
									{ 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x262 ,  16256 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x2dc ,  1193322764 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3c8 ,  7 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  0x3d0 ,  2 ) ; 
 
		
	
		
			
										
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( healthlarge  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/w_loot_wep_iso_health_main_large.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -1130,7 +1168,13 @@ static void item_glow_t()
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( optic  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_cq_hcog_r1.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  0 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( ammosc  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sc.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -1220,39 +1264,93 @@ static void item_glow_t()
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( optic2x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_cq_hcog_r2.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticholo1x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_cq_holo_var.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticholo1x2x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_cq_holo_var_2x.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticthreat  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_cq_threat.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  255 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  215 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  32 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( optic3x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_rng_hcog_acgs.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  148 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  211 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( optic2x4x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_rng_aog_var_r1.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  148 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  211 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticsniper6x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_sni_dcom.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  0 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  191 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  255 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticsniper4x8x  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_sni_var_talon.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  148 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  0 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  211 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( opticsniperthreat  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_optic_sni_threat_wyeon.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
		
			
									item . enableGlow ( ) ; 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  255 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  215 ) ;  // g
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D8 ,  32 ) ;  // b
 
 
		
	
		
			
									} 
 
		
	
		
			
									if  ( suppressor  & &  strstr ( glowName ,  " mdl/weapons_r5/loot/_master/w_loot_wep_mods_suppr_v2b.rmdl " ) )  
 
		
	
		
			
									{ 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -1579,7 +1677,7 @@ static void item_glow_t()
 
		
	
		
			
									{ 
 
		
	
		
			
									apex_mem . Write < int > ( centity  +  OFFSET_GLOW_ENABLE ,  1 ) ; 
 
		
	
		
			
										apex_mem . Write < int > ( centity  +  OFFSET_GLOW_THROUGH_WALLS ,  1 ) ;  // 1 = far, 2 = close
 
 
		
	
		
			
										apex_mem . Write < GlowMode > ( centity  +  0x2C4 ,  {  101 , 101 , 99 , 90  } ) ; 
 
		
	
		
			
										
 
		
	
		
			
				 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D0 ,  144 ) ;  // r
 
 
		
	
		
			
										apex_mem . Write < float > ( centity  +  0x1D4 ,  238 ) ;  // g
 
 
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
			
			@ -1633,7 +1731,7 @@ int main(int argc, char *argv[])
 
		
	
		
			
					//const char* ap_proc = "EasyAntiCheat_launcher.exe";
 
 
		
	
		
			
				
 
		
	
		
			
					//Client "add" offset
 
 
		
	
		
			
					uint64_t  add_off  =  0x1 3d98 0; 
 
		
	
		
			
					uint64_t  add_off  =  0x1 409a 0; 
 
		
	
		
			
				
 
		
	
		
			
					std : : thread  aimbot_thr ; 
 
		
	
		
			
					std : : thread  esp_thr ;