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					|  |  |  | #if VERSION == STEAM |  |  |  | #if VERSION == STEAM | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x1d0fe58 |  |  |  |     #define OFFSET_ENTITYLIST			0x1d88fc8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x020c1130 + 0x8 //.?AVC_GameMovement@@ + 0x8
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x0213a5c0 + 0x8 //.?AVC_GameMovement@@ + 0x8
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					|  |  |  |     #define OFFSET_NAME_LIST            0xbffec80 |  |  |  |     #define OFFSET_NAME_LIST            0xbd28ca0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x01cf49c0 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x01d18740 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x016aa110 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x016cdc80 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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					|  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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					|  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a78 //CPlayer!lastVisibleTime
 |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a80 //CPlayer!lastVisibleTime
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					|  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c61 //m_bZooming
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					|  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36c8 //m_thirdPersonShoulderView
 |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36e0 //m_thirdPersonShoulderView
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					|  |  |  |     #define OFFSET_YAW                  0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
 |  |  |  |     #define OFFSET_YAW                  0x22c4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2740 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2750 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
 |  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
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					|  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
 |  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24c0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f48 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f58 //CPlayer!camera_origin
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					|  |  |  |     #define OFFSET_VIEWANGLES			0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x25bc - 0x14 //m_ammoPoolCapacity - 0x14
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					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x34d4 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34ec //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34e0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34f8 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a350 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x786f390 |  |  |  |     #define OFFSET_RENDER				0x7401cd0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a1c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a24 //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f50 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f58 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
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					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x1b37b18 |  |  |  |     #define OFFSET_ENTITYLIST			0x1d88fc8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x01ee8d50 + 0x8 //.?AVC_GameMovement@@ + 0x8
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x0213a5c0 + 0x8 //.?AVC_GameMovement@@ + 0x8
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					|  |  |  |     #define OFFSET_NAME_LIST            0xbcc7ec0 |  |  |  |     #define OFFSET_NAME_LIST            0xbd28ca0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x01b1c8b0 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x01d18740 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x014d2a40 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x016cdc80 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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					|  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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					|  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a78 //CPlayer!lastVisibleTime
 |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a80 //CPlayer!lastVisibleTime
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					|  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c61 //m_bZooming
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					|  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36c8 //m_thirdPersonShoulderView
 |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36e0 //m_thirdPersonShoulderView
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					|  |  |  |     #define OFFSET_YAW                  0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
 |  |  |  |     #define OFFSET_YAW                  0x22c4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2740 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2750 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
 |  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
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					|  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
 |  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24c0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f48 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f58 //CPlayer!camera_origin
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					|  |  |  |     #define OFFSET_VIEWANGLES			0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x25bc - 0x14 //m_ammoPoolCapacity - 0x14
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					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x34d4 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34ec //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34e0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34f8 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a350 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x7677db8 |  |  |  |     #define OFFSET_RENDER				0x7401cd0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a1c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a24 //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f50 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f58 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
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