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@ -1,17 +1,17 @@
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#define OFFSET_ENTITYLIST 0x18c6a68
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#define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81507B0
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#define OFFSET_ENTITYLIST 0x18c7a68
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#define OFFSET_LOCAL_ENT 0x1c76f28 //LocalPlayer
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#define OFFSET_NAME_LIST 0x8151850
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#define OFFSET_TEAM 0x430
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#define OFFSET_HEALTH 0x420
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#define OFFSET_SHIELD 0x170
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#define OFFSET_NAME 0x569
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#define OFFSET_TEAM 0x430 //m_iTeamNum
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#define OFFSET_HEALTH 0x420 //m_iHealth
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#define OFFSET_SHIELD 0x170 //m_shieldHealth
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#define OFFSET_NAME 0x569 //m_iName
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A6C
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#define OFFSET_ZOOMING 0x1b81 //m_bZooming
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#define OFFSET_LIFE_STATE 0x778 //>0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2628 //>0 = knocked
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#define OFFSET_LIFE_STATE 0x778 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2628 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints
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@ -19,11 +19,11 @@
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#define OFFSET_CAMERAPOS 0x1E6C
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#define OFFSET_VIEWANGLES 0x24A0
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32dc
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#define OFFSET_OBSERVING_TARGET 0x32e0
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#define OFFSET_OBSERVER_MODE 0x32dc //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4076a58
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#define OFFSET_RENDER 0x4077ad8
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e1c
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