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@ -5,11 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1b37938
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#define OFFSET_LOCAL_ENT 0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbc9ec10
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#define OFFSET_THIRDPERSON 0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014d2910 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b37b18
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#define OFFSET_LOCAL_ENT 0x01ee8d50 + 0x8 //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbcc7ec0
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#define OFFSET_THIRDPERSON 0x01b1c8b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014d2a40 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -36,7 +36,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7677288
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#define OFFSET_RENDER 0x7677db8
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#define OFFSET_WEAPON 0x1a1c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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@ -53,11 +53,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1b37938
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#define OFFSET_LOCAL_ENT 0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbc9ec10
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#define OFFSET_THIRDPERSON 0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014d2910 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b37b18
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#define OFFSET_LOCAL_ENT 0x01ee8d50 + 0x8 //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbcc7ec0
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#define OFFSET_THIRDPERSON 0x01b1c8b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014d2a40 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -84,7 +84,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7677288
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#define OFFSET_RENDER 0x7677db8
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#define OFFSET_WEAPON 0x1a1c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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