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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1930108
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#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73fc60
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#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1931248
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#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb740f00
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#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -32,11 +32,11 @@
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#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x75027e0
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#define OFFSET_RENDER 0x7503a60
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
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#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -48,10 +48,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1930108
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#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb73fc60
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#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1931248
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#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb740f00
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#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -75,11 +75,11 @@
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#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x75027e0
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#define OFFSET_RENDER 0x7503a60
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
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#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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