Updated offsets

pull/27/head
MisterY52 3 years ago
parent 898f1f25aa
commit c949d375ff

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.4.125
Game version (Steam & Origin): v3.0.5.217

@ -5,10 +5,10 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1930108
#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
#define OFFSET_NAME_LIST 0xb73fc60
#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1931248
#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
#define OFFSET_NAME_LIST 0xb740f00
#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -32,11 +32,11 @@
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x75027e0
#define OFFSET_RENDER 0x7503a60
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -48,10 +48,10 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1930108
#define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer
#define OFFSET_NAME_LIST 0xb73fc60
#define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1931248
#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
#define OFFSET_NAME_LIST 0xb740f00
#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -75,11 +75,11 @@
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x75027e0
#define OFFSET_RENDER 0x7503a60
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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