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@ -13,6 +13,7 @@
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_SHIELD 0x170 //m_shieldHealth
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#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A4C
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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@ -24,7 +25,7 @@
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_VIEWANGLES 0x2470
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#define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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@ -33,8 +34,8 @@
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#define OFFSET_RENDER 0x4076fc0
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e58
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#define OFFSET_BULLET_SCALE 0x1e50
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SCALE 0x1e58
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#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -54,6 +55,7 @@
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_SHIELD 0x170 //m_shieldHealth
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#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A4C
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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@ -74,8 +76,8 @@
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#define OFFSET_RENDER 0x4076fc0
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e58
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#define OFFSET_BULLET_SCALE 0x1e50
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SCALE 0x1e58
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#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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