Offsets lol

pull/30/head
NerfBatInc
parent 0b4b6f0fe5
commit de89f3155e

@ -1,14 +1,14 @@
#define VERSION STEAM
//GameVersion v3.0.12.19
//GameVersion v3.0.13.29
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1a98778 //cl_entitylist
#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9510 //NameList
#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1a98758 //cl_entitylist
#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9580 //NameList
#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
@ -42,7 +42,7 @@
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210 //ViewMatrix
#define OFFSET_RENDER 0x75c6190 //ViewRender
#define OFFSET_RENDER 0x75c6210 //ViewRender
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed

@ -635,11 +635,11 @@ void Overlay::RenderMenu()
ImGui::Sliderbox(XorStr("1x Threat"), &opticthreat);
ImGui::Dummy(ImVec2(0.0f, 10.0f));
ImGui::Text(XorStr("Backpacks"));
ImGui::Sliderbox(XorStr("Light"), &lightbackpack);
ImGui::Sliderbox(XorStr("Light Backpack"), &lightbackpack);
ImGui::SameLine();
ImGui::Sliderbox(XorStr("Medium"), &medbackpack);
ImGui::Sliderbox(XorStr("Medium Backpack"), &medbackpack);
ImGui::SameLine();
ImGui::Sliderbox(XorStr("Heavy"), &heavybackpack);
ImGui::Sliderbox(XorStr("Heavy Backpack"), &heavybackpack);
ImGui::Dummy(ImVec2(0.0f, 10.0f));
ImGui::Text(XorStr("Shield's"));
ImGui::Sliderbox(XorStr("Armor"), &shieldupgrade);

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