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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx10.h
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// Content: D3DX10 utility library
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifdef __D3DX10_INTERNAL__
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#error Incorrect D3DX10 header used
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#endif
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#ifndef __D3DX10_H__
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#define __D3DX10_H__
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// Defines
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#include <limits.h>
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#include <float.h>
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#define D3DX10_DEFAULT ((UINT) -1)
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#define D3DX10_FROM_FILE ((UINT) -3)
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#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)
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#ifndef D3DX10INLINE
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#ifdef _MSC_VER
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#if (_MSC_VER >= 1200)
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#define D3DX10INLINE __forceinline
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#else
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#define D3DX10INLINE __inline
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#endif
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#else
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#ifdef __cplusplus
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#define D3DX10INLINE inline
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#else
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#define D3DX10INLINE
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#endif
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#endif
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#endif
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// Includes
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#include "d3d10.h"
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#include "d3dx10.h"
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#include "d3dx10math.h"
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#include "d3dx10core.h"
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#include "d3dx10tex.h"
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#include "d3dx10mesh.h"
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#include "d3dx10async.h"
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// Errors
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#define _FACDD 0x876
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#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
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enum _D3DX10_ERR {
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D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
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D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
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D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
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D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
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D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
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D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
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D3DX10_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
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D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
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D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
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};
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#endif //__D3DX10_H__
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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: D3DX10Async.h
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// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __D3DX10ASYNC_H__
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#define __D3DX10ASYNC_H__
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#include "d3dx10.h"
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3DX10Compile:
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// ------------------
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// Compiles an effect or shader.
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//
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// Parameters:
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// pSrcFile
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// Source file name.
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// hSrcModule
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// Module handle. if NULL, current module will be used.
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// pSrcResource
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// Resource name in module.
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// pSrcData
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// Pointer to source code.
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// SrcDataLen
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// Size of source code, in bytes.
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// pDefines
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// Optional NULL-terminated array of preprocessor macro definitions.
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// pInclude
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// Optional interface pointer to use for handling #include directives.
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// If this parameter is NULL, #includes will be honored when compiling
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// from file, and will error when compiling from resource or memory.
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// pFunctionName
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// Name of the entrypoint function where execution should begin.
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// pProfile
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// Instruction set to be used when generating code. Currently supported
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// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
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// "vs_3_sw", "vs_4_0", "vs_4_1",
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// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
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// "ps_3_sw", "ps_4_0", "ps_4_1",
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// "gs_4_0", "gs_4_1",
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// "tx_1_0",
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// "fx_4_0", "fx_4_1"
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// Note that this entrypoint does not compile fx_2_0 targets, for that
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// you need to use the D3DX9 function.
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// Flags1
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// See D3D10_SHADER_xxx flags.
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// Flags2
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// See D3D10_EFFECT_xxx flags.
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// ppShader
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// Returns a buffer containing the created shader. This buffer contains
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// the compiled shader code, as well as any embedded debug and symbol
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// table info. (See D3D10GetShaderConstantTable)
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// ppErrorMsgs
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// Returns a buffer containing a listing of errors and warnings that were
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// encountered during the compile. If you are running in a debugger,
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// these are the same messages you will see in your debug output.
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// pHResult
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// Pointer to a memory location to receive the return value upon completion.
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// Maybe NULL if not needed.
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// If pPump != NULL, pHResult must be a valid memory location until the
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// the asynchronous execution completes.
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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#ifdef UNICODE
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#define D3DX10CompileFromFile D3DX10CompileFromFileW
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#else
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#define D3DX10CompileFromFile D3DX10CompileFromFileA
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#endif
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HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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#ifdef UNICODE
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#define D3DX10CompileFromResource D3DX10CompileFromResourceW
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#else
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#define D3DX10CompileFromResource D3DX10CompileFromResourceA
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#endif
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HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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//----------------------------------------------------------------------------
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// D3DX10CreateEffectFromXXXX:
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// --------------------------
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// Creates an effect from a binary effect or file
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//
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// Parameters:
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//
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// [in]
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//
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//
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// pFileName
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// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load
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//
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// hModule
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// Handle to the module containing the resource to compile from
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// pResourceName
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// Name of the resource within hModule to compile from
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//
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// pData
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// Blob of effect data, either ASCII (uncompiled) or binary (compiled)
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// DataLength
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// Length of the data blob
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//
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// pDefines
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// Optional NULL-terminated array of preprocessor macro definitions.
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// pInclude
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// Optional interface pointer to use for handling #include directives.
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// If this parameter is NULL, #includes will be honored when compiling
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// from file, and will error when compiling from resource or memory.
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// pProfile
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// Profile to use when compiling the effect.
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// HLSLFlags
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// Compilation flags pertaining to shaders and data types, honored by
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// the HLSL compiler
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// FXFlags
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// Compilation flags pertaining to Effect compilation, honored
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// by the Effect compiler
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// pDevice
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// Pointer to the D3D10 device on which to create Effect resources
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// pEffectPool
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// Pointer to an Effect pool to share variables with or NULL
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//
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// [out]
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//
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// ppEffect
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// Address of the newly created Effect interface
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// ppEffectPool
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// Address of the newly created Effect pool interface
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// ppErrors
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// If non-NULL, address of a buffer with error messages that occurred
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// during parsing or compilation
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// pHResult
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// Pointer to a memory location to receive the return value upon completion.
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// Maybe NULL if not needed.
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// If pPump != NULL, pHResult must be a valid memory location until the
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// the asynchronous execution completes.
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
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#ifdef UNICODE
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#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW
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#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW
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#else
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#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA
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#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA
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#endif
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
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ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
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ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
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HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
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ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
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#ifdef UNICODE
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#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW
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#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW
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#else
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#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA
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#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA
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#endif
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HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
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LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
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#ifdef UNICODE
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#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW
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#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW
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#else
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#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA
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#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA
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#endif
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//----------------------------------------------------------------------------
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// Async processors
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
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ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
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HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
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HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
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ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
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HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
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//----------------------------------------------------------------------------
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// D3DX10 Asynchronous texture I/O (advanced mode)
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader);
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader);
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HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader);
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
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#ifdef UNICODE
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#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW
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#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW
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#else
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#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA
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#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA
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#endif
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HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
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HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor);
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HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
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|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX10ASYNC_H__
|
||||
|
||||
|
@ -0,0 +1,444 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10core.h
|
||||
// Content: D3DX10 core types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10CORE_H__
|
||||
#define __D3DX10CORE_H__
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
#define D3DX10_DLL_W L"d3dx10_43.dll"
|
||||
#define D3DX10_DLL_A "d3dx10_43.dll"
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10_DLL D3DX10_DLL_W
|
||||
#else
|
||||
#define D3DX10_DLL D3DX10_DLL_A
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10_SDK_VERSION:
|
||||
// -----------------
|
||||
// This identifier is passed to D3DX10CheckVersion in order to ensure that an
|
||||
// application was built against the correct header files and lib files.
|
||||
// This number is incremented whenever a header (or other) change would
|
||||
// require applications to be rebuilt. If the version doesn't match,
|
||||
// D3DX10CreateVersion will return FALSE. (The number itself has no meaning.)
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#define D3DX10_SDK_VERSION 43
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10CreateDevice
|
||||
// D3DX10CreateDeviceAndSwapChain
|
||||
// D3DX10GetFeatureLevel1
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
ID3D10Device **ppDevice);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
|
||||
IDXGISwapChain **ppSwapChain,
|
||||
ID3D10Device **ppDevice);
|
||||
|
||||
typedef interface ID3D10Device1 ID3D10Device1;
|
||||
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1);
|
||||
|
||||
|
||||
#ifdef D3D_DIAG_DLL
|
||||
BOOL WINAPI D3DX10DebugMute(BOOL Mute);
|
||||
#endif
|
||||
HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10_SPRITE flags:
|
||||
// -----------------
|
||||
// D3DX10_SPRITE_SAVE_STATE
|
||||
// Specifies device state should be saved and restored in Begin/End.
|
||||
// D3DX10SPRITE_SORT_TEXTURE
|
||||
// Sprites are sorted by texture prior to drawing. This is recommended when
|
||||
// drawing non-overlapping sprites of uniform depth. For example, drawing
|
||||
// screen-aligned text with ID3DX10Font.
|
||||
// D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK
|
||||
// Sprites are sorted by depth front-to-back prior to drawing. This is
|
||||
// recommended when drawing opaque sprites of varying depths.
|
||||
// D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT
|
||||
// Sprites are sorted by depth back-to-front prior to drawing. This is
|
||||
// recommended when drawing transparent sprites of varying depths.
|
||||
// D3DX10SPRITE_ADDREF_TEXTURES
|
||||
// AddRef/Release all textures passed in to DrawSpritesBuffered
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef enum _D3DX10_SPRITE_FLAG
|
||||
{
|
||||
D3DX10_SPRITE_SORT_TEXTURE = 0x01,
|
||||
D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02,
|
||||
D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04,
|
||||
D3DX10_SPRITE_SAVE_STATE = 0x08,
|
||||
D3DX10_SPRITE_ADDREF_TEXTURES = 0x10,
|
||||
} D3DX10_SPRITE_FLAG;
|
||||
|
||||
typedef struct _D3DX10_SPRITE
|
||||
{
|
||||
D3DXMATRIX matWorld;
|
||||
|
||||
D3DXVECTOR2 TexCoord;
|
||||
D3DXVECTOR2 TexSize;
|
||||
|
||||
D3DXCOLOR ColorModulate;
|
||||
|
||||
ID3D10ShaderResourceView *pTexture;
|
||||
UINT TextureIndex;
|
||||
} D3DX10_SPRITE;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10Sprite:
|
||||
// ------------
|
||||
// This object intends to provide an easy way to drawing sprites using D3D.
|
||||
//
|
||||
// Begin -
|
||||
// Prepares device for drawing sprites.
|
||||
//
|
||||
// Draw -
|
||||
// Draws a sprite
|
||||
//
|
||||
// Flush -
|
||||
// Forces all batched sprites to submitted to the device.
|
||||
//
|
||||
// End -
|
||||
// Restores device state to how it was when Begin was called.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DX10Sprite ID3DX10Sprite;
|
||||
typedef interface ID3DX10Sprite *LPD3DX10SPRITE;
|
||||
|
||||
|
||||
// {BA0B762D-8D28-43ec-B9DC-2F84443B0614}
|
||||
DEFINE_GUID(IID_ID3DX10Sprite,
|
||||
0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Sprite
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Sprite
|
||||
STDMETHOD(Begin)(THIS_ UINT flags) PURE;
|
||||
|
||||
STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE;
|
||||
STDMETHOD(Flush)(THIS) PURE;
|
||||
|
||||
STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE;
|
||||
STDMETHOD(End)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
|
||||
STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
|
||||
STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
|
||||
STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
|
||||
|
||||
STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateSprite(
|
||||
ID3D10Device* pDevice,
|
||||
UINT cDeviceBufferSize,
|
||||
LPD3DX10SPRITE* ppSprite);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10ThreadPump:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10DataLoader
|
||||
|
||||
DECLARE_INTERFACE(ID3DX10DataLoader)
|
||||
{
|
||||
STDMETHOD(Load)(THIS) PURE;
|
||||
STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10DataProcessor
|
||||
|
||||
DECLARE_INTERFACE(ID3DX10DataProcessor)
|
||||
{
|
||||
STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
|
||||
STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {C93FECFA-6967-478a-ABBC-402D90621FCB}
|
||||
DEFINE_GUID(IID_ID3DX10ThreadPump,
|
||||
0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10ThreadPump
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10ThreadPump
|
||||
STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
|
||||
STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD(WaitForAllItems)(THIS) PURE;
|
||||
STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
|
||||
|
||||
STDMETHOD(PurgeAllItems)(THIS) PURE;
|
||||
STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
|
||||
|
||||
};
|
||||
|
||||
HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10Font:
|
||||
// ----------
|
||||
// Font objects contain the textures and resources needed to render a specific
|
||||
// font on a specific device.
|
||||
//
|
||||
// GetGlyphData -
|
||||
// Returns glyph cache data, for a given glyph.
|
||||
//
|
||||
// PreloadCharacters/PreloadGlyphs/PreloadText -
|
||||
// Preloads glyphs into the glyph cache textures.
|
||||
//
|
||||
// DrawText -
|
||||
// Draws formatted text on a D3D device. Some parameters are
|
||||
// surprisingly similar to those of GDI's DrawText function. See GDI
|
||||
// documentation for a detailed description of these parameters.
|
||||
// If pSprite is NULL, an internal sprite object will be used.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3DX10_FONT_DESCA
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
CHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA;
|
||||
|
||||
typedef struct _D3DX10_FONT_DESCW
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
WCHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW;
|
||||
|
||||
#ifdef UNICODE
|
||||
typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC;
|
||||
typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC;
|
||||
#else
|
||||
typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC;
|
||||
typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC;
|
||||
#endif
|
||||
|
||||
|
||||
typedef interface ID3DX10Font ID3DX10Font;
|
||||
typedef interface ID3DX10Font *LPD3DX10FONT;
|
||||
|
||||
|
||||
// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
|
||||
DEFINE_GUID(IID_ID3DX10Font,
|
||||
0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Font
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Font, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Font
|
||||
STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
|
||||
STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE;
|
||||
STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
|
||||
|
||||
STDMETHOD_(HDC, GetDC)(THIS) PURE;
|
||||
STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
|
||||
|
||||
STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
|
||||
STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
|
||||
|
||||
STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
|
||||
STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef UNICODE
|
||||
HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); }
|
||||
HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
|
||||
#else
|
||||
HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); }
|
||||
HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
|
||||
#endif
|
||||
#endif //__cplusplus
|
||||
};
|
||||
|
||||
#ifndef GetTextMetrics
|
||||
#ifdef UNICODE
|
||||
#define GetTextMetrics GetTextMetricsW
|
||||
#else
|
||||
#define GetTextMetrics GetTextMetricsA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DrawText
|
||||
#ifdef UNICODE
|
||||
#define DrawText DrawTextW
|
||||
#else
|
||||
#define DrawText DrawTextA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontA(
|
||||
ID3D10Device* pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
UINT CharSet,
|
||||
UINT OutputPrecision,
|
||||
UINT Quality,
|
||||
UINT PitchAndFamily,
|
||||
LPCSTR pFaceName,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontW(
|
||||
ID3D10Device* pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
UINT CharSet,
|
||||
UINT OutputPrecision,
|
||||
UINT Quality,
|
||||
UINT PitchAndFamily,
|
||||
LPCWSTR pFaceName,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateFont D3DX10CreateFontW
|
||||
#else
|
||||
#define D3DX10CreateFont D3DX10CreateFontA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontIndirectA(
|
||||
ID3D10Device* pDevice,
|
||||
CONST D3DX10_FONT_DESCA* pDesc,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontIndirectW(
|
||||
ID3D10Device* pDevice,
|
||||
CONST D3DX10_FONT_DESCW* pDesc,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW
|
||||
#else
|
||||
#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _FACD3D 0x876
|
||||
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
|
||||
#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
|
||||
|
||||
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
|
||||
#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
||||
|
||||
#endif //__D3DX10CORE_H__
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,286 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10mesh.h
|
||||
// Content: D3DX10 mesh types and functions
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10MESH_H__
|
||||
#define __D3DX10MESH_H__
|
||||
|
||||
// {7ED943DD-52E8-40b5-A8D8-76685C406330}
|
||||
DEFINE_GUID(IID_ID3DX10BaseMesh,
|
||||
0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
|
||||
|
||||
// {04B0D117-1041-46b1-AA8A-3952848BA22E}
|
||||
DEFINE_GUID(IID_ID3DX10MeshBuffer,
|
||||
0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e);
|
||||
|
||||
// {4020E5C2-1403-4929-883F-E2E849FAC195}
|
||||
DEFINE_GUID(IID_ID3DX10Mesh,
|
||||
0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
|
||||
|
||||
// {8875769A-D579-4088-AAEB-534D1AD84E96}
|
||||
DEFINE_GUID(IID_ID3DX10PMesh,
|
||||
0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
|
||||
|
||||
// {667EA4C7-F1CD-4386-B523-7C0290B83CC5}
|
||||
DEFINE_GUID(IID_ID3DX10SPMesh,
|
||||
0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5);
|
||||
|
||||
// {3CE6CC22-DBF2-44f4-894D-F9C34A337139}
|
||||
DEFINE_GUID(IID_ID3DX10PatchMesh,
|
||||
0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
|
||||
|
||||
|
||||
// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags
|
||||
enum _D3DX10_MESH {
|
||||
D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
|
||||
D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input.
|
||||
|
||||
};
|
||||
|
||||
typedef struct _D3DX10_ATTRIBUTE_RANGE
|
||||
{
|
||||
UINT AttribId;
|
||||
UINT FaceStart;
|
||||
UINT FaceCount;
|
||||
UINT VertexStart;
|
||||
UINT VertexCount;
|
||||
} D3DX10_ATTRIBUTE_RANGE;
|
||||
|
||||
typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE;
|
||||
|
||||
typedef enum _D3DX10_MESH_DISCARD_FLAGS
|
||||
{
|
||||
D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
|
||||
D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
|
||||
D3DX10_MESH_DISCARD_POINTREPS = 0x04,
|
||||
D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
|
||||
D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10,
|
||||
|
||||
} D3DX10_MESH_DISCARD_FLAGS;
|
||||
|
||||
typedef struct _D3DX10_WELD_EPSILONS
|
||||
{
|
||||
FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency
|
||||
// in general, it should be the same value or greater than the one passed to GeneratedAdjacency
|
||||
FLOAT BlendWeights;
|
||||
FLOAT Normal;
|
||||
FLOAT PSize;
|
||||
FLOAT Specular;
|
||||
FLOAT Diffuse;
|
||||
FLOAT Texcoord[8];
|
||||
FLOAT Tangent;
|
||||
FLOAT Binormal;
|
||||
FLOAT TessFactor;
|
||||
} D3DX10_WELD_EPSILONS;
|
||||
|
||||
typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS;
|
||||
|
||||
typedef struct _D3DX10_INTERSECT_INFO
|
||||
{
|
||||
UINT FaceIndex; // index of face intersected
|
||||
FLOAT U; // Barycentric Hit Coordinates
|
||||
FLOAT V; // Barycentric Hit Coordinates
|
||||
FLOAT Dist; // Ray-Intersection Parameter Distance
|
||||
} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO;
|
||||
|
||||
// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10MeshBuffer
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10MeshBuffer
|
||||
STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE;
|
||||
STDMETHOD(Unmap)(THIS) PURE;
|
||||
STDMETHOD_(SIZE_T, GetSize)(THIS) PURE;
|
||||
};
|
||||
|
||||
// D3DX10 Mesh interfaces
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Mesh
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Mesh
|
||||
STDMETHOD_(UINT, GetFaceCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetVertexCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetFlags)(THIS) PURE;
|
||||
STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE;
|
||||
|
||||
STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE;
|
||||
STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE;
|
||||
STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE;
|
||||
STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE;
|
||||
STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE;
|
||||
|
||||
STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE;
|
||||
STDMETHOD(GenerateGSAdjacency)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE;
|
||||
STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE;
|
||||
|
||||
STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE;
|
||||
STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE;
|
||||
|
||||
STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE;
|
||||
STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE;
|
||||
|
||||
STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE;
|
||||
STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE;
|
||||
|
||||
STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
|
||||
UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
|
||||
STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
|
||||
UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
|
||||
|
||||
// ID3DX10Mesh - Device functions
|
||||
STDMETHOD(CommitToDevice)(THIS) PURE;
|
||||
STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE;
|
||||
STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE;
|
||||
|
||||
STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE;
|
||||
STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE;
|
||||
};
|
||||
|
||||
|
||||
// Flat API
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateMesh(
|
||||
ID3D10Device *pDevice,
|
||||
CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration,
|
||||
UINT DeclCount,
|
||||
LPCSTR pPositionSemantic,
|
||||
UINT VertexCount,
|
||||
UINT FaceCount,
|
||||
UINT Options,
|
||||
ID3DX10Mesh **ppMesh);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags
|
||||
enum _D3DX10_MESHOPT {
|
||||
D3DX10_MESHOPT_COMPACT = 0x01000000,
|
||||
D3DX10_MESHOPT_ATTR_SORT = 0x02000000,
|
||||
D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000,
|
||||
D3DX10_MESHOPT_STRIP_REORDER = 0x08000000,
|
||||
D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices
|
||||
D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
|
||||
D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
|
||||
|
||||
// D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead
|
||||
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXSkinInfo
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// {420BD604-1C76-4a34-A466-E45D0658A32C}
|
||||
DEFINE_GUID(IID_ID3DX10SkinInfo,
|
||||
0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c);
|
||||
|
||||
// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh()
|
||||
#define D3DX10_SKININFO_NO_SCALING 0
|
||||
#define D3DX10_SKININFO_SCALE_TO_1 1
|
||||
#define D3DX10_SKININFO_SCALE_TO_TOTAL 2
|
||||
|
||||
typedef struct _D3DX10_SKINNING_CHANNEL
|
||||
{
|
||||
UINT SrcOffset;
|
||||
UINT DestOffset;
|
||||
BOOL IsNormal;
|
||||
} D3DX10_SKINNING_CHANNEL;
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10SkinInfo
|
||||
|
||||
typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO;
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT , GetNumVertices)(THIS) PURE;
|
||||
STDMETHOD_(UINT , GetNumBones)(THIS) PURE;
|
||||
STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE;
|
||||
|
||||
STDMETHOD(AddVertices)(THIS_ UINT Count) PURE;
|
||||
STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE;
|
||||
|
||||
STDMETHOD(AddBones)(THIS_ UINT Count) PURE;
|
||||
STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE;
|
||||
|
||||
STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE;
|
||||
STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE;
|
||||
STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE;
|
||||
STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE;
|
||||
STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE;
|
||||
STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE;
|
||||
STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE;
|
||||
|
||||
STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE;
|
||||
STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
typedef struct _D3DX10_ATTRIBUTE_WEIGHTS
|
||||
{
|
||||
FLOAT Position;
|
||||
FLOAT Boundary;
|
||||
FLOAT Normal;
|
||||
FLOAT Diffuse;
|
||||
FLOAT Specular;
|
||||
FLOAT Texcoord[8];
|
||||
FLOAT Tangent;
|
||||
FLOAT Binormal;
|
||||
} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS;
|
||||
|
||||
#endif //__D3DX10MESH_H__
|
||||
|
||||
|
@ -0,0 +1,766 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10tex.h
|
||||
// Content: D3DX10 texturing APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10TEX_H__
|
||||
#define __D3DX10TEX_H__
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_FILTER flags:
|
||||
// ------------------
|
||||
//
|
||||
// A valid filter must contain one of these values:
|
||||
//
|
||||
// D3DX10_FILTER_NONE
|
||||
// No scaling or filtering will take place. Pixels outside the bounds
|
||||
// of the source image are assumed to be transparent black.
|
||||
// D3DX10_FILTER_POINT
|
||||
// Each destination pixel is computed by sampling the nearest pixel
|
||||
// from the source image.
|
||||
// D3DX10_FILTER_LINEAR
|
||||
// Each destination pixel is computed by linearly interpolating between
|
||||
// the nearest pixels in the source image. This filter works best
|
||||
// when the scale on each axis is less than 2.
|
||||
// D3DX10_FILTER_TRIANGLE
|
||||
// Every pixel in the source image contributes equally to the
|
||||
// destination image. This is the slowest of all the filters.
|
||||
// D3DX10_FILTER_BOX
|
||||
// Each pixel is computed by averaging a 2x2(x2) box pixels from
|
||||
// the source image. Only works when the dimensions of the
|
||||
// destination are half those of the source. (as with mip maps)
|
||||
//
|
||||
// And can be OR'd with any of these optional flags:
|
||||
//
|
||||
// D3DX10_FILTER_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR_W
|
||||
// Indicates that pixels off the edge of the texture on the W-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR
|
||||
// Same as specifying D3DX10_FILTER_MIRROR_U | D3DX10_FILTER_MIRROR_V |
|
||||
// D3DX10_FILTER_MIRROR_V
|
||||
// D3DX10_FILTER_DITHER
|
||||
// Dithers the resulting image using a 4x4 order dither pattern.
|
||||
// D3DX10_FILTER_SRGB_IN
|
||||
// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX10_FILTER_SRGB_OUT
|
||||
// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX10_FILTER_SRGB
|
||||
// Same as specifying D3DX10_FILTER_SRGB_IN | D3DX10_FILTER_SRGB_OUT
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_FILTER_FLAG
|
||||
{
|
||||
D3DX10_FILTER_NONE = (1 << 0),
|
||||
D3DX10_FILTER_POINT = (2 << 0),
|
||||
D3DX10_FILTER_LINEAR = (3 << 0),
|
||||
D3DX10_FILTER_TRIANGLE = (4 << 0),
|
||||
D3DX10_FILTER_BOX = (5 << 0),
|
||||
|
||||
D3DX10_FILTER_MIRROR_U = (1 << 16),
|
||||
D3DX10_FILTER_MIRROR_V = (2 << 16),
|
||||
D3DX10_FILTER_MIRROR_W = (4 << 16),
|
||||
D3DX10_FILTER_MIRROR = (7 << 16),
|
||||
|
||||
D3DX10_FILTER_DITHER = (1 << 19),
|
||||
D3DX10_FILTER_DITHER_DIFFUSION= (2 << 19),
|
||||
|
||||
D3DX10_FILTER_SRGB_IN = (1 << 21),
|
||||
D3DX10_FILTER_SRGB_OUT = (2 << 21),
|
||||
D3DX10_FILTER_SRGB = (3 << 21),
|
||||
} D3DX10_FILTER_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_NORMALMAP flags:
|
||||
// ---------------------
|
||||
// These flags are used to control how D3DX10ComputeNormalMap generates normal
|
||||
// maps. Any number of these flags may be OR'd together in any combination.
|
||||
//
|
||||
// D3DX10_NORMALMAP_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_NORMALMAP_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_NORMALMAP_MIRROR
|
||||
// Same as specifying D3DX10_NORMALMAP_MIRROR_U | D3DX10_NORMALMAP_MIRROR_V
|
||||
// D3DX10_NORMALMAP_INVERTSIGN
|
||||
// Inverts the direction of each normal
|
||||
// D3DX10_NORMALMAP_COMPUTE_OCCLUSION
|
||||
// Compute the per pixel Occlusion term and encodes it into the alpha.
|
||||
// An Alpha of 1 means that the pixel is not obscured in anyway, and
|
||||
// an alpha of 0 would mean that the pixel is completly obscured.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_NORMALMAP_FLAG
|
||||
{
|
||||
D3DX10_NORMALMAP_MIRROR_U = (1 << 16),
|
||||
D3DX10_NORMALMAP_MIRROR_V = (2 << 16),
|
||||
D3DX10_NORMALMAP_MIRROR = (3 << 16),
|
||||
D3DX10_NORMALMAP_INVERTSIGN = (8 << 16),
|
||||
D3DX10_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16),
|
||||
} D3DX10_NORMALMAP_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_CHANNEL flags:
|
||||
// -------------------
|
||||
// These flags are used by functions which operate on or more channels
|
||||
// in a texture.
|
||||
//
|
||||
// D3DX10_CHANNEL_RED
|
||||
// Indicates the red channel should be used
|
||||
// D3DX10_CHANNEL_BLUE
|
||||
// Indicates the blue channel should be used
|
||||
// D3DX10_CHANNEL_GREEN
|
||||
// Indicates the green channel should be used
|
||||
// D3DX10_CHANNEL_ALPHA
|
||||
// Indicates the alpha channel should be used
|
||||
// D3DX10_CHANNEL_LUMINANCE
|
||||
// Indicates the luminaces of the red green and blue channels should be
|
||||
// used.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_CHANNEL_FLAG
|
||||
{
|
||||
D3DX10_CHANNEL_RED = (1 << 0),
|
||||
D3DX10_CHANNEL_BLUE = (1 << 1),
|
||||
D3DX10_CHANNEL_GREEN = (1 << 2),
|
||||
D3DX10_CHANNEL_ALPHA = (1 << 3),
|
||||
D3DX10_CHANNEL_LUMINANCE = (1 << 4),
|
||||
} D3DX10_CHANNEL_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_FILE_FORMAT:
|
||||
// ---------------------
|
||||
// This enum is used to describe supported image file formats.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_IMAGE_FILE_FORMAT
|
||||
{
|
||||
D3DX10_IFF_BMP = 0,
|
||||
D3DX10_IFF_JPG = 1,
|
||||
D3DX10_IFF_PNG = 3,
|
||||
D3DX10_IFF_DDS = 4,
|
||||
D3DX10_IFF_TIFF = 10,
|
||||
D3DX10_IFF_GIF = 11,
|
||||
D3DX10_IFF_WMP = 12,
|
||||
D3DX10_IFF_FORCE_DWORD = 0x7fffffff
|
||||
|
||||
} D3DX10_IMAGE_FILE_FORMAT;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_SAVE_TEXTURE_FLAG:
|
||||
// ---------------------
|
||||
// This enum is used to support texture saving options.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_SAVE_TEXTURE_FLAG
|
||||
{
|
||||
D3DX10_STF_USEINPUTBLOB = 0x0001,
|
||||
} D3DX10_SAVE_TEXTURE_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_INFO:
|
||||
// ---------------
|
||||
// This structure is used to return a rough description of what the
|
||||
// the original contents of an image file looked like.
|
||||
//
|
||||
// Width
|
||||
// Width of original image in pixels
|
||||
// Height
|
||||
// Height of original image in pixels
|
||||
// Depth
|
||||
// Depth of original image in pixels
|
||||
// ArraySize
|
||||
// Array size in textures
|
||||
// MipLevels
|
||||
// Number of mip levels in original image
|
||||
// MiscFlags
|
||||
// Miscellaneous flags
|
||||
// Format
|
||||
// D3D format which most closely describes the data in original image
|
||||
// ResourceDimension
|
||||
// D3D10_RESOURCE_DIMENSION representing the dimension of texture stored in the file.
|
||||
// D3D10_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D
|
||||
// ImageFileFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT representing the format of the image file.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct D3DX10_IMAGE_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT ArraySize;
|
||||
UINT MipLevels;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
D3D10_RESOURCE_DIMENSION ResourceDimension;
|
||||
D3DX10_IMAGE_FILE_FORMAT ImageFileFormat;
|
||||
} D3DX10_IMAGE_INFO;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Image File APIs ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_LOAD_INFO:
|
||||
// ---------------
|
||||
// This structure can be optionally passed in to texture loader APIs to
|
||||
// control how textures get loaded. Pass in D3DX10_DEFAULT for any of these
|
||||
// to have D3DX automatically pick defaults based on the source file.
|
||||
//
|
||||
// Width
|
||||
// Rescale texture to Width texels wide
|
||||
// Height
|
||||
// Rescale texture to Height texels high
|
||||
// Depth
|
||||
// Rescale texture to Depth texels deep
|
||||
// FirstMipLevel
|
||||
// First mip level to load
|
||||
// MipLevels
|
||||
// Number of mip levels to load after the first level
|
||||
// Usage
|
||||
// D3D10_USAGE flag for the new texture
|
||||
// BindFlags
|
||||
// D3D10 Bind flags for the new texture
|
||||
// CpuAccessFlags
|
||||
// D3D10 CPU Access flags for the new texture
|
||||
// MiscFlags
|
||||
// Reserved. Must be 0
|
||||
// Format
|
||||
// Resample texture to the specified format
|
||||
// Filter
|
||||
// Filter the texture using the specified filter (only when resampling)
|
||||
// MipFilter
|
||||
// Filter the texture mip levels using the specified filter (only if
|
||||
// generating mips)
|
||||
// pSrcInfo
|
||||
// (optional) pointer to a D3DX10_IMAGE_INFO structure that will get
|
||||
// populated with source image information
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
typedef struct D3DX10_IMAGE_LOAD_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT FirstMipLevel;
|
||||
UINT MipLevels;
|
||||
D3D10_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CpuAccessFlags;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
D3DX10_IMAGE_INFO* pSrcInfo;
|
||||
|
||||
#ifdef __cplusplus
|
||||
D3DX10_IMAGE_LOAD_INFO()
|
||||
{
|
||||
Width = D3DX10_DEFAULT;
|
||||
Height = D3DX10_DEFAULT;
|
||||
Depth = D3DX10_DEFAULT;
|
||||
FirstMipLevel = D3DX10_DEFAULT;
|
||||
MipLevels = D3DX10_DEFAULT;
|
||||
Usage = (D3D10_USAGE) D3DX10_DEFAULT;
|
||||
BindFlags = D3DX10_DEFAULT;
|
||||
CpuAccessFlags = D3DX10_DEFAULT;
|
||||
MiscFlags = D3DX10_DEFAULT;
|
||||
Format = DXGI_FORMAT_FROM_FILE;
|
||||
Filter = D3DX10_DEFAULT;
|
||||
MipFilter = D3DX10_DEFAULT;
|
||||
pSrcInfo = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX10_IMAGE_LOAD_INFO;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// GetImageInfoFromFile/Resource/Memory:
|
||||
// ------------------------------
|
||||
// Fills in a D3DX10_IMAGE_INFO struct with information about an image file.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// File name of the source image.
|
||||
// pSrcModule
|
||||
// Module where resource is located, or NULL for module associated
|
||||
// with image the os used to create the current process.
|
||||
// pSrcResource
|
||||
// Resource name.
|
||||
// pSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// pSrcInfo
|
||||
// Pointer to a D3DX10_IMAGE_INFO structure to be filled in with the
|
||||
// description of the data in the source image file.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromFileA(
|
||||
LPCSTR pSrcFile,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromFileW(
|
||||
LPCWSTR pSrcFile,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileW
|
||||
#else
|
||||
#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromResourceA(
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromResourceW(
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceW
|
||||
#else
|
||||
#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromMemory(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Create/Save Texture APIs //////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10CreateTextureFromFile/Resource/Memory:
|
||||
// D3DX10CreateShaderResourceViewFromFile/Resource/Memory:
|
||||
// -----------------------------------
|
||||
// Create a texture object from a file or resource.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice
|
||||
// The D3D device with which the texture is going to be used.
|
||||
// pSrcFile
|
||||
// File name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pvSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pLoadInfo
|
||||
// Optional pointer to a D3DX10_IMAGE_LOAD_INFO structure that
|
||||
// contains additional loader parameters.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// ppTexture
|
||||
// [out] Created texture object.
|
||||
// ppShaderResourceView
|
||||
// [out] Shader resource view object created.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
// FromFile
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromFileA(
|
||||
ID3D10Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromFileW(
|
||||
ID3D10Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileW
|
||||
#else
|
||||
#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromFileA(
|
||||
ID3D10Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromFileW(
|
||||
ID3D10Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileW
|
||||
#else
|
||||
#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
// FromResource (resources in dll/exes)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromResourceA(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromResourceW(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromResourceA(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromResourceW(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
// FromFileInMemory
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromMemory(
|
||||
ID3D10Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromMemory(
|
||||
ID3D10Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Misc Texture APIs /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_TEXTURE_LOAD_INFO:
|
||||
// ------------------------
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DX10_TEXTURE_LOAD_INFO
|
||||
{
|
||||
D3D10_BOX *pSrcBox;
|
||||
D3D10_BOX *pDstBox;
|
||||
UINT SrcFirstMip;
|
||||
UINT DstFirstMip;
|
||||
UINT NumMips;
|
||||
UINT SrcFirstElement;
|
||||
UINT DstFirstElement;
|
||||
UINT NumElements;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
|
||||
#ifdef __cplusplus
|
||||
_D3DX10_TEXTURE_LOAD_INFO()
|
||||
{
|
||||
pSrcBox = NULL;
|
||||
pDstBox = NULL;
|
||||
SrcFirstMip = 0;
|
||||
DstFirstMip = 0;
|
||||
NumMips = D3DX10_DEFAULT;
|
||||
SrcFirstElement = 0;
|
||||
DstFirstElement = 0;
|
||||
NumElements = D3DX10_DEFAULT;
|
||||
Filter = D3DX10_DEFAULT;
|
||||
MipFilter = D3DX10_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX10_TEXTURE_LOAD_INFO;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10LoadTextureFromTexture:
|
||||
// ----------------------------
|
||||
// Load a texture from a texture.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10LoadTextureFromTexture(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_TEXTURE_LOAD_INFO *pLoadInfo,
|
||||
ID3D10Resource *pDstTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10FilterTexture:
|
||||
// ------------------
|
||||
// Filters mipmaps levels of a texture.
|
||||
//
|
||||
// Parameters:
|
||||
// pBaseTexture
|
||||
// The texture object to be filtered
|
||||
// SrcLevel
|
||||
// The level whose image is used to generate the subsequent levels.
|
||||
// MipFilter
|
||||
// D3DX10_FILTER flags controlling how each miplevel is filtered.
|
||||
// Or D3DX10_DEFAULT for D3DX10_FILTER_BOX,
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10FilterTexture(
|
||||
ID3D10Resource *pTexture,
|
||||
UINT SrcLevel,
|
||||
UINT MipFilter);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SaveTextureToFile:
|
||||
// ----------------------
|
||||
// Save a texture to a file.
|
||||
//
|
||||
// Parameters:
|
||||
// pDestFile
|
||||
// File name of the destination file
|
||||
// DestFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToFileA(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCSTR pDestFile);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToFileW(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCWSTR pDestFile);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileW
|
||||
#else
|
||||
#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileA
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SaveTextureToMemory:
|
||||
// ----------------------
|
||||
// Save a texture to a blob.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
// DestFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// ppDestBuf
|
||||
// address of a d3dxbuffer pointer to return the image data
|
||||
// Flags
|
||||
// optional flags
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToMemory(
|
||||
ID3D10Resource* pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPD3D10BLOB* ppDestBuf,
|
||||
UINT Flags);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10ComputeNormalMap:
|
||||
// ---------------------
|
||||
// Converts a height map into a normal map. The (x,y,z) components of each
|
||||
// normal are mapped to the (r,g,b) channels of the output texture.
|
||||
//
|
||||
// Parameters
|
||||
// pSrcTexture
|
||||
// Pointer to the source heightmap texture
|
||||
// Flags
|
||||
// D3DX10_NORMALMAP flags
|
||||
// Channel
|
||||
// D3DX10_CHANNEL specifying source of height information
|
||||
// Amplitude
|
||||
// The constant value which the height information is multiplied by.
|
||||
// pDestTexture
|
||||
// Pointer to the destination texture
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10ComputeNormalMap(
|
||||
ID3D10Texture2D *pSrcTexture,
|
||||
UINT Flags,
|
||||
UINT Channel,
|
||||
FLOAT Amplitude,
|
||||
ID3D10Texture2D *pDestTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SHProjectCubeMap:
|
||||
// ----------------------
|
||||
// Projects a function represented in a cube map into spherical harmonics.
|
||||
//
|
||||
// Parameters:
|
||||
// Order
|
||||
// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1
|
||||
// pCubeMap
|
||||
// CubeMap that is going to be projected into spherical harmonics
|
||||
// pROut
|
||||
// Output SH vector for Red.
|
||||
// pGOut
|
||||
// Output SH vector for Green
|
||||
// pBOut
|
||||
// Output SH vector for Blue
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SHProjectCubeMap(
|
||||
__in_range(2,6) UINT Order,
|
||||
ID3D10Texture2D *pCubeMap,
|
||||
__out_ecount(Order*Order) FLOAT *pROut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pGOut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pBOut);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX10TEX_H__
|
||||
|
Loading…
Reference in New Issue