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					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x18da3f8 |  |  |  |     #define OFFSET_ENTITYLIST			0x18db438 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1c89a78 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c8aa98 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0x8133270 |  |  |  |     #define OFFSET_NAME_LIST            0x81342f0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_TEAM					0x450 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x450 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x440 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x440 //m_iHealth
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32a8 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32a8 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x408b8e8 |  |  |  |     #define OFFSET_RENDER				0x408c968 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1e50 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1e50 | 
			
		
	
	
		
		
			
				
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