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apex_dma_kvm_pub/apex_dma/offsets.h

92 lines
4.2 KiB
C

#define ORIGIN 1
#define STEAM 2
#define VERSION STEAM
#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1931248
#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
#define OFFSET_NAME_LIST 0xb740f00
#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7503a60
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1931248
#define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer
#define OFFSET_NAME_LIST 0xb740f00
#define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7503a60
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
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#endif