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@ -118,6 +118,8 @@ extern bool weapon_bow;
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extern bool weapon_3030_repeater;
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extern bool weapon_rampage;
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extern bool weapon_car_smg;
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//Aim Dist check
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extern float aimdist;
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int width;
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@ -218,6 +220,11 @@ void Overlay::RenderMenu()
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ImGui::Sliderbox(XorStr("ESP Toggle"), &esp);
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ImGui::Sliderbox(XorStr("AIM Toggle"), &aim_enable);
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ImGui::Text(XorStr("Aim Distance:"));
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ImGui::SameLine();
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ImGui::SliderFloat(XorStr("##Aim Distance"), &aimdist, 10.0f * 39.62, 1600.0f * 39.62, "##");
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ImGui::SameLine();
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ImGui::TextColored(GREEN, "%.0f ", aimdist / 39.62);
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ImGui::RadioButton("Left Mouse Aim", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("Right Mouse Aim", &e, 2); ImGui::SameLine();
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ImGui::RadioButton("Left and Right Mouse Aim", &e, 3);
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@ -413,7 +420,8 @@ void Overlay::RenderMenu()
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config << wstimesx << "\n";
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config << wstimesy << "\n";
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config << minimapradardotsize1 << "\n";
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config << minimapradardotsize2;
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config << minimapradardotsize2 << "\n";
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config << aimdist;
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config.close();
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}
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}
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@ -530,6 +538,7 @@ void Overlay::RenderMenu()
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config >> wstimesy;
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config >> minimapradardotsize1;
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config >> minimapradardotsize2;
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config >> aimdist;
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config.close();
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}
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@ -727,9 +736,9 @@ void Overlay::RenderMenu()
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void Overlay::RenderInfo()
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{
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(160, 25));
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ImGui::SetNextWindowSize(ImVec2(300, 25));
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ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
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DrawLine(ImVec2(1, 5), ImVec2(160, 5), RED, 2);
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DrawLine(ImVec2(1, 5), ImVec2(300, 5), RED, 2);
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ImGui::TextColored(RED, "%d", spectators);
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ImGui::SameLine();
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ImGui::Text("--");
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@ -738,6 +747,9 @@ void Overlay::RenderInfo()
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ImGui::SameLine();
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ImGui::Text("--");
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ImGui::SameLine();
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ImGui::TextColored(GREEN, "%.0f ", aimdist / 39.62);
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ImGui::Text("--");
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ImGui::SameLine();
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//Aim is on = 2, On but No Vis Check = 1, Off = 0
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if (aim == 2)
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{
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@ -747,6 +759,7 @@ void Overlay::RenderInfo()
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{
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ImGui::TextColored(RED, "Aim Off %d", aim);
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}
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ImGui::End();
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}
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