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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1a98778
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#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbac9510
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#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1a98758
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#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbac9580
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#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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@ -27,7 +27,7 @@
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#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
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#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
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#define OFFSET_STUDIOHDR 0x10d8
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#define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr
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#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
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#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
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@ -36,7 +36,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x75c6190
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#define OFFSET_RENDER 0x75c6210
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
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@ -53,10 +53,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1a98778
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#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbac9510
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#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1a98758
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#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbac9580
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#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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@ -75,7 +75,7 @@
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#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
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#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
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#define OFFSET_STUDIOHDR 0x10d8
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#define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr
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#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
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#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
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@ -84,7 +84,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x75c6190
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#define OFFSET_RENDER 0x75c6210
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
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