Updated offsets

memflow_0.1.5
MisterY52 2 years ago
parent d1d8ca488e
commit 16c4d3fe17

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.12.19
Game version (Steam & Origin): v3.0.13.29

@ -5,10 +5,10 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1a98778
#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9510
#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1a98758
#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9580
#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
@ -27,7 +27,7 @@
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10d8
#define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
@ -36,7 +36,7 @@
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x75c6190
#define OFFSET_RENDER 0x75c6210
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
@ -53,10 +53,10 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1a98778
#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9510
#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1a98758
#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9580
#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
@ -75,7 +75,7 @@
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10d8
#define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
@ -84,7 +84,7 @@
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x75c6190
#define OFFSET_RENDER 0x75c6210
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed

Loading…
Cancel
Save