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				|  |  |  |  | #if VERSION == STEAM | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a75038 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1e25418 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba1e650 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a5a440 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x0141b2b0 //host_timescale
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				|  |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a98778 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1e49288 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbac9510 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a7da50 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x0143e580 //host_timescale
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				|  |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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				|  |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
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				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a44 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1bc1 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x3608 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a48 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1c01 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x3650 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x26d0 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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				|  |  |  |  |     #define OFFSET_BONES				0x0e88 + 0x48 //m_nForceBone + 0x48
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				|  |  |  |  |     #define OFFSET_STUDIOHDR            0x10d8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ea0 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ee0 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x253c - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x341c //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3428 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x3464 //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3470 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7599758 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x75c6190 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1eb8 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ec0 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ed0 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ed8 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x1698 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1624 //m_ammoInClip
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				|  |  |  |  | #elif VERSION == ORIGIN | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a75038 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1e25418 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba1e650 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a5a440 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x0141b2b0 //host_timescale
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a98778 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1e49288 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbac9510 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a7da50 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x0143e580 //host_timescale
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				|  |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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				|  |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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				|  |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
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				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a44 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1bc1 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x3608 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a48 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1c01 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x3650 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x26d0 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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				|  |  |  |  |     #define OFFSET_BONES				0x0e88 + 0x48 //m_nForceBone + 0x48
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				|  |  |  |  |     #define OFFSET_STUDIOHDR            0x10d8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ea0 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ee0 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x253c - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x341c //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3428 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x3464 //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3470 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7599758 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x75c6190 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1eb8 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ec0 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ed0 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ed8 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x1698 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1624 //m_ammoInClip
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