Updated offsets

memflow_0.1.5
MisterY52 2 years ago
parent 1b381acdd0
commit d1d8ca488e

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.10.29
Game version (Steam & Origin): v3.0.12.19

@ -5,42 +5,42 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1a75038
#define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer
#define OFFSET_NAME_LIST 0xba1e650
#define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_ENTITYLIST 0x1a98778
#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9510
#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1bc1 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_VISIBLE_TIME 0x1a48 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x3650 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26d0 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10d8
#define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x3464 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7599758
#define OFFSET_RENDER 0x75c6190
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1624 //m_ammoInClip
@ -53,42 +53,42 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1a75038
#define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer
#define OFFSET_NAME_LIST 0xba1e650
#define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale
#define OFFSET_ENTITYLIST 0x1a98778
#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9510
#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1bc1 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_VISIBLE_TIME 0x1a48 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x3650 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26d0 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10d8
#define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x3464 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7599758
#define OFFSET_RENDER 0x75c6190
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1624 //m_ammoInClip

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