|  |  | @ -7,7 +7,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 |  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_NAME_LIST            0x816bcb0 |  |  |  |     #define OFFSET_NAME_LIST            0x816bdb0 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -30,7 +30,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x407def8 |  |  |  |     #define OFFSET_RENDER				0x407dff8 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 | 
			
		
	
	
		
		
			
				
					|  |  | @ -48,7 +48,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 |  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_NAME_LIST            0x816bcb0 |  |  |  |     #define OFFSET_NAME_LIST            0x816bdb0 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -71,7 +71,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x407def8 |  |  |  |     #define OFFSET_RENDER				0x407dff8 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 | 
			
		
	
	
		
		
			
				
					|  |  | 
 |