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@ -7,7 +7,7 @@
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#define OFFSET_ENTITYLIST 0x18cdce8
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#define OFFSET_ENTITYLIST 0x18cdce8
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#define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
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#define OFFSET_NAME_LIST 0x816bcb0
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#define OFFSET_NAME_LIST 0x816bdb0
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#define OFFSET_TEAM 0x4b0 //m_iTeamNum
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#define OFFSET_TEAM 0x4b0 //m_iTeamNum
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#define OFFSET_HEALTH 0x4a0 //m_iHealth
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#define OFFSET_HEALTH 0x4a0 //m_iHealth
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@ -30,7 +30,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x407def8
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#define OFFSET_RENDER 0x407dff8
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ea8
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#define OFFSET_BULLET_SPEED 0x1ea8
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@ -48,7 +48,7 @@
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#define OFFSET_ENTITYLIST 0x18cdce8
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#define OFFSET_ENTITYLIST 0x18cdce8
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#define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
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#define OFFSET_NAME_LIST 0x816bcb0
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#define OFFSET_NAME_LIST 0x816bdb0
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#define OFFSET_TEAM 0x4b0 //m_iTeamNum
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#define OFFSET_TEAM 0x4b0 //m_iTeamNum
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#define OFFSET_HEALTH 0x4a0 //m_iHealth
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#define OFFSET_HEALTH 0x4a0 //m_iHealth
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@ -71,7 +71,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x407def8
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#define OFFSET_RENDER 0x407dff8
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ea8
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#define OFFSET_BULLET_SPEED 0x1ea8
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