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					|  |  |  | #define OFFSET_ENTITYLIST			0x18c6928 |  |  |  | #define OFFSET_ENTITYLIST			0x18c6a68 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_LOCAL_ENT			0x1c75de8 //LocalPlayer
 |  |  |  | #define OFFSET_LOCAL_ENT			0x1c75f28 //LocalPlayer
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					|  |  |  | #define OFFSET_NAME_LIST            0x814c2b0 |  |  |  | #define OFFSET_NAME_LIST            0x81507B0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | #define OFFSET_TEAM					0x430 |  |  |  | #define OFFSET_TEAM					0x430 | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_HEALTH				0x420 |  |  |  | #define OFFSET_HEALTH				0x420 | 
			
		
	
	
		
		
			
				
					|  |  | @ -11,7 +11,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_ZOOMING      		0x1b81 //m_bZooming
 |  |  |  | #define OFFSET_ZOOMING      		0x1b81 //m_bZooming
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					|  |  |  | #define OFFSET_LIFE_STATE			0x778  //>0 = dead
 |  |  |  | #define OFFSET_LIFE_STATE			0x778  //>0 = dead
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					|  |  |  | #define OFFSET_BLEED_OUT_STATE		0x2620 //>0 = knocked
 |  |  |  | #define OFFSET_BLEED_OUT_STATE		0x2628 //>0 = knocked
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					|  |  |  | #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
 |  |  |  | #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
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					|  |  |  | #define OFFSET_BONES				0xF18 //m_bConstrainBetweenEndpoints
 |  |  |  | #define OFFSET_BONES				0xF18 //m_bConstrainBetweenEndpoints
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					|  |  | @ -19,11 +19,11 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_CAMERAPOS			0x1E6C |  |  |  | #define OFFSET_CAMERAPOS			0x1E6C | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_VIEWANGLES			0x24A0 |  |  |  | #define OFFSET_VIEWANGLES			0x24A0 | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  | #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_OBSERVER_MODE		0x32d4 |  |  |  | #define OFFSET_OBSERVER_MODE		0x32dc | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_OBSERVING_TARGET		0x32d8 |  |  |  | #define OFFSET_OBSERVING_TARGET		0x32e0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | #define OFFSET_MATRIX				0x1b3bd0 |  |  |  | #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  | #define OFFSET_RENDER				0x4072958  |  |  |  | #define OFFSET_RENDER				0x4076a58  | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | #define OFFSET_WEAPON				0x1a0c //m_latestPrimaryWeapons
 |  |  |  | #define OFFSET_WEAPON				0x1a0c //m_latestPrimaryWeapons
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					|  |  |  | #define OFFSET_BULLET_SPEED         0x1e1c |  |  |  | #define OFFSET_BULLET_SPEED         0x1e1c | 
			
		
	
	
		
		
			
				
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