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@ -1,6 +1,6 @@
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#define OFFSET_ENTITYLIST 0x18c6928
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#define OFFSET_ENTITYLIST 0x18c6a68
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#define OFFSET_LOCAL_ENT 0x1c75de8 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer
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#define OFFSET_NAME_LIST 0x814c2b0
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#define OFFSET_NAME_LIST 0x81507B0
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#define OFFSET_TEAM 0x430
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#define OFFSET_TEAM 0x430
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#define OFFSET_HEALTH 0x420
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#define OFFSET_HEALTH 0x420
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@ -11,7 +11,7 @@
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#define OFFSET_ZOOMING 0x1b81 //m_bZooming
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#define OFFSET_ZOOMING 0x1b81 //m_bZooming
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#define OFFSET_LIFE_STATE 0x778 //>0 = dead
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#define OFFSET_LIFE_STATE 0x778 //>0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2620 //>0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x2628 //>0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints
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#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints
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@ -19,11 +19,11 @@
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#define OFFSET_CAMERAPOS 0x1E6C
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#define OFFSET_CAMERAPOS 0x1E6C
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#define OFFSET_VIEWANGLES 0x24A0
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#define OFFSET_VIEWANGLES 0x24A0
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32d4
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#define OFFSET_OBSERVER_MODE 0x32dc
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#define OFFSET_OBSERVING_TARGET 0x32d8
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#define OFFSET_OBSERVING_TARGET 0x32e0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4072958
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#define OFFSET_RENDER 0x4076a58
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e1c
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#define OFFSET_BULLET_SPEED 0x1e1c
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