Season 13 offsets update

pull/27/head
MisterY52 3 years ago
parent cea767a466
commit 3210f99422

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.4.24
Game version (Steam & Origin): v3.0.7.26

@ -5,11 +5,11 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x19ed718
#define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer
#define OFFSET_NAME_LIST 0xb97e0d0
#define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013ccca0 //host_timescale
#define OFFSET_ENTITYLIST 0x19fbc18
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7e40
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -25,21 +25,21 @@
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x34cc //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x74bad90
#define OFFSET_RENDER 0x7519720
#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -51,11 +51,11 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x19ed718
#define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer
#define OFFSET_NAME_LIST 0xb97e0d0
#define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013ccca0 //host_timescale
#define OFFSET_ENTITYLIST 0x19fbc18
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7e40
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -71,21 +71,21 @@
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x34cc //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x74bad90
#define OFFSET_RENDER 0x7519720
#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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