|  |  | @ -5,11 +5,11 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  | #if VERSION == STEAM |  |  |  | #if VERSION == STEAM | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ENTITYLIST			0x19ed718 |  |  |  |     #define OFFSET_ENTITYLIST			0x19fbc18 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1d9e418 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dac9c8 //LocalPlayer
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_NAME_LIST            0xb97e0d0 |  |  |  |     #define OFFSET_NAME_LIST            0xb9f7e40 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x019d2760 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019e0740 + 0x6c //thirdperson_override + 0x6c
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TIMESCALE            0x013ccca0 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013d85c0 //host_timescale
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -25,21 +25,21 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0x0f38 //m_bConstrainBetweenEndpoints
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x34c4 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34cc //m_iObserverMode
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x74bad90 |  |  |  |     #define OFFSET_RENDER				0x7519720 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f38 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f40 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1728 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -51,11 +51,11 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ENTITYLIST			0x19ed718 |  |  |  |     #define OFFSET_ENTITYLIST			0x19fbc18 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1d9e418 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dac9c8 //LocalPlayer
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_NAME_LIST            0xb97e0d0 |  |  |  |     #define OFFSET_NAME_LIST            0xb9f7e40 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x019d2760 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019e0740 + 0x6c //thirdperson_override + 0x6c
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TIMESCALE            0x013ccca0 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013d85c0 //host_timescale
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -71,21 +71,21 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0x0f38 //m_bConstrainBetweenEndpoints
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x34c4 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34cc //m_iObserverMode
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x74bad90 |  |  |  |     #define OFFSET_RENDER				0x7519720 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f38 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f40 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1728 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 | 
			
		
	
	
		
		
			
				
					|  |  | 
 |