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					|  |  |  | #if VERSION == STEAM |  |  |  | #if VERSION == STEAM | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x19fbcd8 |  |  |  |     #define OFFSET_ENTITYLIST			0x19fbf98 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1daca88 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dacd48 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0xb9f7f40 |  |  |  |     #define OFFSET_NAME_LIST            0xb9f8340 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x019e0800 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019e0ac0 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x013d8680 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013d8800 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x7519820 |  |  |  |     #define OFFSET_RENDER				0x7519c20 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x16e4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x19fbcd8 |  |  |  |     #define OFFSET_ENTITYLIST			0x19fbf98 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1daca88 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dacd48 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0xb9f7f40 |  |  |  |     #define OFFSET_NAME_LIST            0xb9f8340 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x019e0800 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019e0ac0 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x013d8680 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013d8800 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d8 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x11a210 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x7519820 |  |  |  |     #define OFFSET_RENDER				0x7519c20 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f40 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f48 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1730 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x16e4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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