vmread
MisterY52 4 years ago
parent d452786677
commit 4597aff8e4

@ -1,8 +1,8 @@
# apex_dma_kvm_pub 1.4 # apex_dma_kvm_pub 1.5
Apex Legends QEMU/KVM hack Apex Legends QEMU/KVM hack
UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.6.97 Game version (Steam & Origin): v3.0.3.94

@ -4,16 +4,17 @@ float smooth = 12.0f;
bool aim_no_recoil = true; bool aim_no_recoil = true;
int bone = 2; int bone = 2;
uint64_t Entity::Observing(WinProcess& mem, uint64_t entitylist) bool Entity::Observing(WinProcess& mem, uint64_t entitylist)
{ {
uint64_t index = *(uint64_t*)(buffer + OFFSET_OBSERVING_TARGET); /*uint64_t index = *(uint64_t*)(buffer + OFFSET_OBSERVING_TARGET);
index &= ENT_ENTRY_MASK; index &= ENT_ENTRY_MASK;
if (index > 0) if (index > 0)
{ {
uint64_t centity2 = mem.Read<uint64_t>(entitylist + ((uint64_t)index << 5)); uint64_t centity2 = mem.Read<uint64_t>(entitylist + ((uint64_t)index << 5));
return centity2; return centity2;
} }
return 0; return 0;*/
return *(bool*)(buffer + OFFSET_OBSERVER_MODE);
} }
int Entity::getTeamId() int Entity::getTeamId()

@ -43,7 +43,7 @@ public:
void SetViewAngles(WinProcess& mem, SVector angles); void SetViewAngles(WinProcess& mem, SVector angles);
void SetViewAngles(WinProcess& mem, QAngle& angles); void SetViewAngles(WinProcess& mem, QAngle& angles);
Vector getBonePosition(WinProcess& mem, int id); Vector getBonePosition(WinProcess& mem, int id);
uint64_t Observing(WinProcess& mem, uint64_t entitylist); bool Observing(WinProcess& mem, uint64_t entitylist);
void get_name(WinProcess& mem, uint64_t g_Base, uint64_t index, char* name); void get_name(WinProcess& mem, uint64_t g_Base, uint64_t index, char* name);
}; };

@ -78,10 +78,10 @@ float lastvis_aim[100];
void ProcessPlayer(WinProcess& mem, Entity& LPlayer, Entity& target, uint64_t entitylist, int index) void ProcessPlayer(WinProcess& mem, Entity& LPlayer, Entity& target, uint64_t entitylist, int index)
{ {
int entity_team = target.getTeamId(); int entity_team = target.getTeamId();
uint64_t obs = target.Observing(mem, entitylist); bool obs = target.Observing(mem, entitylist);
if (obs) if (obs)
{ {
if(obs == LPlayer.ptr) /*if(obs == LPlayer.ptr)
{ {
if (entity_team == team_player) if (entity_team == team_player)
{ {
@ -91,7 +91,8 @@ void ProcessPlayer(WinProcess& mem, Entity& LPlayer, Entity& target, uint64_t en
{ {
tmp_spec++; tmp_spec++;
} }
} }*/
tmp_spec++;
return; return;
} }
Vector EntityPosition = target.getPosition(); Vector EntityPosition = target.getPosition();

@ -5,9 +5,9 @@
#if VERSION == STEAM #if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x18c62f8 #define OFFSET_ENTITYLIST 0x18da2a8
#define OFFSET_LOCAL_ENT 0x1c75558 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1c89868 //LocalPlayer
#define OFFSET_NAME_LIST 0x80ddf20 #define OFFSET_NAME_LIST 0x81330f0
#define OFFSET_TEAM 0x450 //m_iTeamNum #define OFFSET_TEAM 0x450 //m_iTeamNum
#define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_HEALTH 0x440 //m_iHealth
@ -19,19 +19,19 @@
#define OFFSET_ZOOMING 0x1b41 //m_bZooming #define OFFSET_ZOOMING 0x1b41 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x25f0 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1e30 #define OFFSET_CAMERAPOS 0x1e30
#define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14 #define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4076fc0 #define OFFSET_RENDER 0x408b768
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e50 #define OFFSET_BULLET_SPEED 0x1e50
@ -47,9 +47,9 @@
#elif VERSION == ORIGIN #elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x18c62f8 #define OFFSET_ENTITYLIST 0x18da2a8
#define OFFSET_LOCAL_ENT 0x1c75558 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1c89868 //LocalPlayer
#define OFFSET_NAME_LIST 0x80ddf20 #define OFFSET_NAME_LIST 0x81330f0
#define OFFSET_TEAM 0x450 //m_iTeamNum #define OFFSET_TEAM 0x450 //m_iTeamNum
#define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_HEALTH 0x440 //m_iHealth
@ -61,19 +61,19 @@
#define OFFSET_ZOOMING 0x1b41 //m_bZooming #define OFFSET_ZOOMING 0x1b41 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x25f0 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1e30 #define OFFSET_CAMERAPOS 0x1e30
#define OFFSET_VIEWANGLES 0x2470 #define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4076fc0 #define OFFSET_RENDER 0x408b768
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e50 #define OFFSET_BULLET_SPEED 0x1e50

@ -209,27 +209,27 @@ void Overlay::RenderMenu()
void Overlay::RenderInfo() void Overlay::RenderInfo()
{ {
ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(50, 20)); ImGui::SetNextWindowSize(ImVec2(20, 20));
ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar); ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
switch (safe_level) switch (safe_level)
{ {
case 0: case 0:
DrawLine(ImVec2(18, 5), ImVec2(35, 5), RED, 2); DrawLine(ImVec2(9, 5), ImVec2(17, 5), RED, 2);
break; break;
case 1: case 1:
DrawLine(ImVec2(18, 5), ImVec2(35, 5), ORANGE, 2); DrawLine(ImVec2(9, 5), ImVec2(17, 5), ORANGE, 2);
break; break;
case 2: case 2:
DrawLine(ImVec2(18, 5), ImVec2(35, 5), GREEN, 2); DrawLine(ImVec2(9, 5), ImVec2(17, 5), GREEN, 2);
break; break;
default: default:
break; break;
} }
ImGui::TextColored(RED, "%d", spectators); ImGui::TextColored(RED, "%d", spectators);
ImGui::SameLine(); ImGui::SameLine();
ImGui::Text("-"); /*ImGui::Text("-");
ImGui::SameLine(); ImGui::SameLine();
ImGui::TextColored(GREEN, "%d", allied_spectators); ImGui::TextColored(GREEN, "%d", allied_spectators);*/
ImGui::End(); ImGui::End();
} }

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