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@ -5,9 +5,9 @@
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#if VERSION == STEAM
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x18c62f8
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#define OFFSET_ENTITYLIST 0x18da2a8
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#define OFFSET_LOCAL_ENT 0x1c75558 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c89868 //LocalPlayer
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#define OFFSET_NAME_LIST 0x80ddf20
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#define OFFSET_NAME_LIST 0x81330f0
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_HEALTH 0x440 //m_iHealth
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@ -19,19 +19,19 @@
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x25f0 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14
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#define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4076fc0
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#define OFFSET_RENDER 0x408b768
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SPEED 0x1e50
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@ -47,9 +47,9 @@
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#elif VERSION == ORIGIN
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x18c62f8
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#define OFFSET_ENTITYLIST 0x18da2a8
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#define OFFSET_LOCAL_ENT 0x1c75558 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c89868 //LocalPlayer
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#define OFFSET_NAME_LIST 0x80ddf20
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#define OFFSET_NAME_LIST 0x81330f0
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_HEALTH 0x440 //m_iHealth
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@ -61,19 +61,19 @@
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x25f0 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_VIEWANGLES 0x2470
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#define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4076fc0
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#define OFFSET_RENDER 0x408b768
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SPEED 0x1e50
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