Season 10 offsets update

pull/27/head
MisterY52 4 years ago
parent 5db951c04c
commit 6809afdea0

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.8.247
Game version (Steam & Origin): v3.0.9.135

@ -5,10 +5,10 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x19127e8
#define OFFSET_LOCAL_ENT 0x1cc2088 //LocalPlayer
#define OFFSET_NAME_LIST 0x83838d0
#define OFFSET_THIRDPERSON 0x018f8d10 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x19224d8
#define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer
#define OFFSET_NAME_LIST 0x84056a0
#define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -17,22 +17,22 @@
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1ACC
#define OFFSET_ZOOMING 0x1be1 //m_bZooming
#define OFFSET_ZOOMING 0x1bf1 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ED0
#define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1EE0
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x41e4a08
#define OFFSET_RENDER 0x41f4d98
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
@ -48,10 +48,10 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x19127e8
#define OFFSET_LOCAL_ENT 0x1cc2088 //LocalPlayer
#define OFFSET_NAME_LIST 0x83838d0
#define OFFSET_THIRDPERSON 0x018f8d10 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x19224d8
#define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer
#define OFFSET_NAME_LIST 0x84056a0
#define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -60,22 +60,22 @@
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1ACC
#define OFFSET_ZOOMING 0x1be1 //m_bZooming
#define OFFSET_ZOOMING 0x1bf1 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ED0
#define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1EE0
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x41e4a08
#define OFFSET_RENDER 0x41f4d98
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0

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