|
|
|
@ -5,11 +5,11 @@
|
|
|
|
|
|
|
|
|
|
#if VERSION == STEAM
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ENTITYLIST 0x1b0e718
|
|
|
|
|
#define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer
|
|
|
|
|
#define OFFSET_NAME_LIST 0xbc1c1c0
|
|
|
|
|
#define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c
|
|
|
|
|
#define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale
|
|
|
|
|
#define OFFSET_ENTITYLIST 0x1b2a578
|
|
|
|
|
#define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
|
|
|
|
|
#define OFFSET_NAME_LIST 0xbbda330
|
|
|
|
|
#define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c
|
|
|
|
|
#define OFFSET_TIMESCALE 0x014c52a0 //host_timescale
|
|
|
|
|
|
|
|
|
|
#define OFFSET_TEAM 0x044c //m_iTeamNum
|
|
|
|
|
#define OFFSET_HEALTH 0x043c //m_iHealth
|
|
|
|
@ -18,31 +18,31 @@
|
|
|
|
|
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
|
|
|
|
|
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
|
|
|
|
|
#define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime
|
|
|
|
|
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
|
|
|
|
|
#define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView
|
|
|
|
|
#define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
|
|
|
|
|
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
|
|
|
|
|
#define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView
|
|
|
|
|
#define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
|
|
|
|
|
|
|
|
|
|
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
|
|
|
|
|
#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
|
|
|
|
|
#define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
|
|
|
|
|
#define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48
|
|
|
|
|
#define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr
|
|
|
|
|
#define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
|
|
|
|
|
#define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin
|
|
|
|
|
#define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14
|
|
|
|
|
#define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
|
|
|
|
|
#define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin
|
|
|
|
|
#define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
|
|
|
|
|
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
|
|
|
|
|
#define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode
|
|
|
|
|
#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
|
|
|
|
|
#define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode
|
|
|
|
|
#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
|
|
|
|
|
|
|
|
|
|
#define OFFSET_MATRIX 0x11a210
|
|
|
|
|
#define OFFSET_RENDER 0x76419b0
|
|
|
|
|
#define OFFSET_RENDER 0x7664e80
|
|
|
|
|
|
|
|
|
|
#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
|
|
|
|
|
#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
|
|
|
|
|
#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
|
|
|
|
|
#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
|
|
|
|
|
#define OFFSET_AMMO 0x1670 //m_ammoInClip
|
|
|
|
|
#define OFFSET_AMMO 0x1644 //m_ammoInClip
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
|
|
|
|
|
|
|
|
|
@ -53,11 +53,11 @@
|
|
|
|
|
|
|
|
|
|
#elif VERSION == ORIGIN
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ENTITYLIST 0x1b0e718
|
|
|
|
|
#define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer
|
|
|
|
|
#define OFFSET_NAME_LIST 0xbc1c1c0
|
|
|
|
|
#define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c
|
|
|
|
|
#define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale
|
|
|
|
|
#define OFFSET_ENTITYLIST 0x1b2a578
|
|
|
|
|
#define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
|
|
|
|
|
#define OFFSET_NAME_LIST 0xbbda330
|
|
|
|
|
#define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c
|
|
|
|
|
#define OFFSET_TIMESCALE 0x014c52a0 //host_timescale
|
|
|
|
|
|
|
|
|
|
#define OFFSET_TEAM 0x044c //m_iTeamNum
|
|
|
|
|
#define OFFSET_HEALTH 0x043c //m_iHealth
|
|
|
|
@ -66,31 +66,31 @@
|
|
|
|
|
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
|
|
|
|
|
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
|
|
|
|
|
#define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime
|
|
|
|
|
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
|
|
|
|
|
#define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView
|
|
|
|
|
#define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
|
|
|
|
|
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
|
|
|
|
|
#define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView
|
|
|
|
|
#define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
|
|
|
|
|
|
|
|
|
|
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
|
|
|
|
|
#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
|
|
|
|
|
#define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
|
|
|
|
|
#define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48
|
|
|
|
|
#define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr
|
|
|
|
|
#define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
|
|
|
|
|
#define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin
|
|
|
|
|
#define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14
|
|
|
|
|
#define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
|
|
|
|
|
#define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin
|
|
|
|
|
#define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
|
|
|
|
|
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
|
|
|
|
|
#define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode
|
|
|
|
|
#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
|
|
|
|
|
#define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode
|
|
|
|
|
#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
|
|
|
|
|
|
|
|
|
|
#define OFFSET_MATRIX 0x11a210
|
|
|
|
|
#define OFFSET_RENDER 0x76419b0
|
|
|
|
|
#define OFFSET_RENDER 0x7664e80
|
|
|
|
|
|
|
|
|
|
#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
|
|
|
|
|
#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
|
|
|
|
|
#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
|
|
|
|
|
#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
|
|
|
|
|
#define OFFSET_AMMO 0x1670 //m_ammoInClip
|
|
|
|
|
#define OFFSET_AMMO 0x1644 //m_ammoInClip
|
|
|
|
|
|
|
|
|
|
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
|
|
|
|
|
|
|
|
|
|