Updated offsets

pull/27/head
MisterY52 4 years ago
parent 02fdea27b2
commit 7866710c5b

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.3.253 Game version (Steam & Origin): v3.0.6.99

@ -5,10 +5,10 @@
#if VERSION == STEAM #if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x18eda78 #define OFFSET_ENTITYLIST 0x1911448
#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1cc0ce8 //LocalPlayer
#define OFFSET_NAME_LIST 0x81af640 #define OFFSET_NAME_LIST 0x8382450
#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_THIRDPERSON 0x018f7970 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_HEALTH 0x438 //m_iHealth
@ -20,7 +20,7 @@
#define OFFSET_ZOOMING 0x1be1 //m_bZooming #define OFFSET_ZOOMING 0x1be1 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
@ -32,7 +32,7 @@
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x40bf468 #define OFFSET_RENDER 0x41e3588
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0 #define OFFSET_BULLET_SPEED 0x1ED0
@ -48,10 +48,10 @@
#elif VERSION == ORIGIN #elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x18eda78 #define OFFSET_ENTITYLIST 0x1911448
#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1cc0ce8 //LocalPlayer
#define OFFSET_NAME_LIST 0x81af640 #define OFFSET_NAME_LIST 0x8382450
#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_THIRDPERSON 0x018f7970 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_HEALTH 0x438 //m_iHealth
@ -63,7 +63,7 @@
#define OFFSET_ZOOMING 0x1be1 //m_bZooming #define OFFSET_ZOOMING 0x1be1 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
@ -75,7 +75,7 @@
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x40bf468 #define OFFSET_RENDER 0x41e3588
#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0 #define OFFSET_BULLET_SPEED 0x1ED0

Loading…
Cancel
Save