Updated offsets

memflow_0.1.5
MisterY52 2 years ago
parent 16c4d3fe17
commit 917e83e200

@ -5,11 +5,11 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1a98758
#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9580
#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_ENTITYLIST 0x1a9e778
#define OFFSET_LOCAL_ENT 0x1e4f288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbacf590
#define OFFSET_THIRDPERSON 0x01a83a50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e590 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
@ -36,13 +36,13 @@
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x75c6210
#define OFFSET_RENDER 0x75cc210
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1624 //m_ammoInClip
#define OFFSET_AMMO 0x1650 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -53,11 +53,11 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1a98758
#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer
#define OFFSET_NAME_LIST 0xbac9580
#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e580 //host_timescale
#define OFFSET_ENTITYLIST 0x1a9e778
#define OFFSET_LOCAL_ENT 0x1e4f288 //LocalPlayer
#define OFFSET_NAME_LIST 0xbacf590
#define OFFSET_THIRDPERSON 0x01a83a50 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0143e590 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
@ -84,13 +84,13 @@
#define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x75c6210
#define OFFSET_RENDER 0x75cc210
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1624 //m_ammoInClip
#define OFFSET_AMMO 0x1650 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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