Season 12 offsets update

pull/27/head
MisterY52 3 years ago
parent 868f6d2a08
commit bb1a83be12

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.2.55
Game version (Steam & Origin): v3.0.5.32

@ -5,10 +5,10 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1972ea8
#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
#define OFFSET_NAME_LIST 0xba19040
#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1973ad8
#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9305d0
#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -20,19 +20,19 @@
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x7512c88
#define OFFSET_MATRIX 0x10e8d0
#define OFFSET_RENDER 0x7430238
#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
@ -48,10 +48,10 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1972ea8
#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
#define OFFSET_NAME_LIST 0xba19040
#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1973ad8
#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9305d0
#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -63,19 +63,19 @@
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x7512c88
#define OFFSET_MATRIX 0x10e8d0
#define OFFSET_RENDER 0x7430238
#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
@ -88,5 +88,5 @@
#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
#endif
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