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@ -5,10 +5,10 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1972ea8
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#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba19040
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#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1973ad8
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#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9305d0
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#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -20,19 +20,19 @@
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#define OFFSET_ZOOMING 0x1c31 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin
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#define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
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#define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7512c88
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#define OFFSET_MATRIX 0x10e8d0
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#define OFFSET_RENDER 0x7430238
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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@ -48,10 +48,10 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1972ea8
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#define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba19040
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#define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1973ad8
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#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9305d0
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#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -63,19 +63,19 @@
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#define OFFSET_ZOOMING 0x1c31 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin
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#define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget
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#define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x7512c88
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#define OFFSET_MATRIX 0x10e8d0
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#define OFFSET_RENDER 0x7430238
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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@ -88,5 +88,5 @@
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#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
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#endif
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