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					|  |  |  | #if VERSION == STEAM |  |  |  | #if VERSION == STEAM | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x1974ad8 |  |  |  |     #define OFFSET_ENTITYLIST			0x19ed718 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1d243d8 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1d9e418 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0xb9315d0 |  |  |  |     #define OFFSET_NAME_LIST            0xb97e0d0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019d2760 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x0138b640 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013ccca0 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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					|  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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					|  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1af4 //CPlayer!lastVisibleTime
 |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1b14 //CPlayer!lastVisibleTime
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					|  |  |  |     #define OFFSET_ZOOMING      		0x1c31 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2708 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f20 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
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					|  |  |  |     #define OFFSET_VIEWANGLES			0x257c - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
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					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x3494 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34c4 //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34a0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d0 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x10e8d0 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x7431238 |  |  |  |     #define OFFSET_RENDER				0x74bad90 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f38 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f40 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1708 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1728 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x16c4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x1974ad8 |  |  |  |     #define OFFSET_ENTITYLIST			0x19ed718 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1d243d8 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1d9e418 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0xb9315d0 |  |  |  |     #define OFFSET_NAME_LIST            0xb97e0d0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_THIRDPERSON          0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
 |  |  |  |     #define OFFSET_THIRDPERSON          0x019d2760 + 0x6c //thirdperson_override + 0x6c
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					|  |  |  |     #define OFFSET_TIMESCALE            0x0138b640 //host_timescale
 |  |  |  |     #define OFFSET_TIMESCALE            0x013ccca0 //host_timescale
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					|  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
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					|  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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					|  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1af4 //CPlayer!lastVisibleTime
 |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1b14 //CPlayer!lastVisibleTime
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					|  |  |  |     #define OFFSET_ZOOMING      		0x1c31 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2708 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2728 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1f20 //CPlayer!camera_origin
 |  |  |  |     #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
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					|  |  |  |     #define OFFSET_VIEWANGLES			0x257c - 0x14 //m_ammoPoolCapacity - 0x14
 |  |  |  |     #define OFFSET_VIEWANGLES			0x259c - 0x14 //m_ammoPoolCapacity - 0x14
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					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x3494 //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34c4 //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34a0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34d0 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x10e8d0 |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x7431238 |  |  |  |     #define OFFSET_RENDER				0x74bad90 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1aac //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
 |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f38 //CWeaponX!m_flProjectileSpeed
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					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f40 //CWeaponX!m_flProjectileScale
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					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1708 + 0xb8 //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x1728 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_AMMO                 0x16c4 //m_ammoInClip
 |  |  |  |     #define OFFSET_AMMO                 0x16b4 //m_ammoInClip
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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