vmread
MisterY52 4 years ago
parent 8956c50235
commit d452786677

@ -13,6 +13,7 @@
#define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_HEALTH 0x440 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName #define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1A4C #define OFFSET_VISIBLE_TIME 0x1A4C
#define OFFSET_ZOOMING 0x1b41 //m_bZooming #define OFFSET_ZOOMING 0x1b41 //m_bZooming
@ -24,7 +25,7 @@
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1e30 #define OFFSET_CAMERAPOS 0x1e30
#define OFFSET_VIEWANGLES 0x2470 #define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
@ -33,8 +34,8 @@
#define OFFSET_RENDER 0x4076fc0 #define OFFSET_RENDER 0x4076fc0
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e58 #define OFFSET_BULLET_SPEED 0x1e50
#define OFFSET_BULLET_SCALE 0x1e50 #define OFFSET_BULLET_SCALE 0x1e58
#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -54,6 +55,7 @@
#define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_HEALTH 0x440 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName #define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1A4C #define OFFSET_VISIBLE_TIME 0x1A4C
#define OFFSET_ZOOMING 0x1b41 //m_bZooming #define OFFSET_ZOOMING 0x1b41 //m_bZooming
@ -74,8 +76,8 @@
#define OFFSET_RENDER 0x4076fc0 #define OFFSET_RENDER 0x4076fc0
#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e58 #define OFFSET_BULLET_SPEED 0x1e50
#define OFFSET_BULLET_SCALE 0x1e50 #define OFFSET_BULLET_SCALE 0x1e58
#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

Loading…
Cancel
Save