Updated offsets

vmread
MisterY52 4 years ago
parent 74e6d2ed99
commit fa5e3b1227

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.3.105 Game version (Steam & Origin): v3.0.4.111

@ -5,84 +5,84 @@
#if VERSION == STEAM #if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x18c7af8 #define OFFSET_ENTITYLIST 0x18cdce8
#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
#define OFFSET_NAME_LIST 0x81518d0 #define OFFSET_NAME_LIST 0x816bcb0
#define OFFSET_TEAM 0x430 //m_iTeamNum #define OFFSET_TEAM 0x4b0 //m_iTeamNum
#define OFFSET_HEALTH 0x420 //m_iHealth #define OFFSET_HEALTH 0x4a0 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x569 //m_iName #define OFFSET_NAME 0x5e9 //m_iName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1A6C #define OFFSET_VISIBLE_TIME 0x1AEC
#define OFFSET_ZOOMING 0x1b81 //m_bZooming #define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_LIFE_STATE 0x778 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x7f8 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2628 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x26b0 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF98 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1E6C #define OFFSET_CAMERAPOS 0x1EF0
#define OFFSET_VIEWANGLES 0x24A0 #define OFFSET_VIEWANGLES 0x2528
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x32dc //m_iObserverMode #define OFFSET_OBSERVER_MODE 0x3364 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4077b58 #define OFFSET_RENDER 0x407def8
#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e1c #define OFFSET_BULLET_SPEED 0x1ea8
#define OFFSET_BULLET_SCALE 0x1e24 #define OFFSET_BULLET_SCALE 0x1eb0
#define OFFSET_ZOOM_FOV 0x1668 + 0xbc //m_playerData + m_curZoomFOV #define OFFSET_ZOOM_FOV 0x16e8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2A8 //m_highlightFunctionBits #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x1ac //1193322764 = enabled, 0 = disabled
#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
#elif VERSION == ORIGIN #elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x18c7af8 #define OFFSET_ENTITYLIST 0x18cdce8
#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer #define OFFSET_LOCAL_ENT 0x1c7cf28 //LocalPlayer
#define OFFSET_NAME_LIST 0x81518d0 #define OFFSET_NAME_LIST 0x816bcb0
#define OFFSET_TEAM 0x430 //m_iTeamNum #define OFFSET_TEAM 0x4b0 //m_iTeamNum
#define OFFSET_HEALTH 0x420 //m_iHealth #define OFFSET_HEALTH 0x4a0 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x569 //m_iName #define OFFSET_NAME 0x5e9 //m_iName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1A6C #define OFFSET_VISIBLE_TIME 0x1AEC
#define OFFSET_ZOOMING 0x1b81 //m_bZooming #define OFFSET_ZOOMING 0x1c01 //m_bZooming
#define OFFSET_LIFE_STATE 0x778 //m_lifeState, >0 = dead #define OFFSET_LIFE_STATE 0x7f8 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2628 //m_bleedoutState, >0 = knocked #define OFFSET_BLEED_OUT_STATE 0x26b0 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints #define OFFSET_BONES 0xF98 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1E6C #define OFFSET_CAMERAPOS 0x1EF0
#define OFFSET_VIEWANGLES 0x24A0 #define OFFSET_VIEWANGLES 0x2528
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x32dc //m_iObserverMode #define OFFSET_OBSERVER_MODE 0x3364 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget #define OFFSET_OBSERVING_TARGET 0x3368 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4077b58 #define OFFSET_RENDER 0x407def8
#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e1c #define OFFSET_BULLET_SPEED 0x1ea8
#define OFFSET_BULLET_SCALE 0x1e24 #define OFFSET_BULLET_SCALE 0x1eb0
#define OFFSET_ZOOM_FOV 0x1668 + 0xbc //m_playerData + m_curZoomFOV #define OFFSET_ZOOM_FOV 0x16e8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_ITEM_GLOW 0x2A8 //m_highlightFunctionBits #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x1ac //1193322764 = enabled, 0 = disabled
#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
#endif #endif
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