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					|  |  |  | #if VERSION == STEAM |  |  |  | #if VERSION == STEAM | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x18c7af8 |  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1c76fb8 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0x81518d0 |  |  |  |     #define OFFSET_NAME_LIST            0x816bcb0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_TEAM					0x430 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x420 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
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					|  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
 |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
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					|  |  |  |     #define OFFSET_NAME					0x569 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x5e9 //m_iName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1A6C |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1AEC | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOMING      		0x1b81 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c01 //m_bZooming
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x778  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x7f8  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2628 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x26b0 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0xF18 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0xF98 //m_bConstrainBetweenEndpoints
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1E6C |  |  |  |     #define OFFSET_CAMERAPOS			0x1EF0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_VIEWANGLES			0x24A0 |  |  |  |     #define OFFSET_VIEWANGLES			0x2528 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x32dc //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x3364 //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32e0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x4077b58  |  |  |  |     #define OFFSET_RENDER				0x407def8 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a0c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1e1c |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1e24 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1eb0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1668 + 0xbc //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x16e8 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2A8 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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					|  |  |  |     #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
 |  |  |  |     #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
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					|  |  |  |     #define OFFSET_GLOW_T2              0x2c4 //1193322764 = enabled, 0 = disabled 
 |  |  |  |     #define OFFSET_GLOW_T2              0x1ac //1193322764 = enabled, 0 = disabled 
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					|  |  |  |     #define OFFSET_GLOW_ENABLE          0x350 //7 = enabled, 2 = disabled
 |  |  |  |     #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
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					|  |  |  |     #define OFFSET_GLOW_THROUGH_WALLS   0x360 //2 = enabled, 5 = disabled
 |  |  |  |     #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
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					|  |  |  | #elif VERSION == ORIGIN |  |  |  | #elif VERSION == ORIGIN | 
			
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_ENTITYLIST			0x18c7af8 |  |  |  |     #define OFFSET_ENTITYLIST			0x18cdce8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_LOCAL_ENT			0x1c76fb8 //LocalPlayer
 |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c7cf28 //LocalPlayer
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					|  |  |  |     #define OFFSET_NAME_LIST            0x81518d0 |  |  |  |     #define OFFSET_NAME_LIST            0x816bcb0 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_TEAM					0x430 //m_iTeamNum
 |  |  |  |     #define OFFSET_TEAM					0x4b0 //m_iTeamNum
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					|  |  |  |     #define OFFSET_HEALTH				0x420 //m_iHealth
 |  |  |  |     #define OFFSET_HEALTH				0x4a0 //m_iHealth
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					|  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
 |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
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					|  |  |  |     #define OFFSET_NAME					0x569 //m_iName
 |  |  |  |     #define OFFSET_NAME					0x5e9 //m_iName
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					|  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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					|  |  |  |     #define OFFSET_VISIBLE_TIME         0x1A6C |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1AEC | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOMING      		0x1b81 //m_bZooming
 |  |  |  |     #define OFFSET_ZOOMING      		0x1c01 //m_bZooming
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					|  |  |  |     #define OFFSET_LIFE_STATE			0x778  //m_lifeState, >0 = dead
 |  |  |  |     #define OFFSET_LIFE_STATE			0x7f8  //m_lifeState, >0 = dead
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					|  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2628 //m_bleedoutState, >0 = knocked
 |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x26b0 //m_bleedoutState, >0 = knocked
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					|  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
 |  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
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					|  |  |  |     #define OFFSET_BONES				0xF18 //m_bConstrainBetweenEndpoints
 |  |  |  |     #define OFFSET_BONES				0xF98 //m_bConstrainBetweenEndpoints
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					|  |  |  |     #define OFFSET_AIMPUNCH				0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 |  |  |  |     #define OFFSET_AIMPUNCH				0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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					|  |  |  |     #define OFFSET_CAMERAPOS			0x1E6C |  |  |  |     #define OFFSET_CAMERAPOS			0x1EF0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_VIEWANGLES			0x24A0 |  |  |  |     #define OFFSET_VIEWANGLES			0x2528 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_OBSERVER_MODE		0x32dc //m_iObserverMode
 |  |  |  |     #define OFFSET_OBSERVER_MODE		0x3364 //m_iObserverMode
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					|  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32e0 //m_hObserverTarget
 |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3368 //m_hObserverTarget
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					|  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_RENDER				0x4077b58  |  |  |  |     #define OFFSET_RENDER				0x407def8 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     #define OFFSET_WEAPON				0x1a0c //m_latestPrimaryWeapons
 |  |  |  |     #define OFFSET_WEAPON				0x1a8c //m_latestPrimaryWeapons
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					|  |  |  |     #define OFFSET_BULLET_SPEED         0x1e1c |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ea8 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_BULLET_SCALE         0x1e24 |  |  |  |     #define OFFSET_BULLET_SCALE         0x1eb0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     #define OFFSET_ZOOM_FOV             0x1668 + 0xbc //m_playerData + m_curZoomFOV
 |  |  |  |     #define OFFSET_ZOOM_FOV             0x16e8 + 0xb8 //m_playerData + m_curZoomFOV
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					|  |  |  |     #define OFFSET_ITEM_GLOW            0x2A8 //m_highlightFunctionBits
 |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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					|  |  |  |     #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
 |  |  |  |     #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
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					|  |  |  |     #define OFFSET_GLOW_T2              0x2c4 //1193322764 = enabled, 0 = disabled 
 |  |  |  |     #define OFFSET_GLOW_T2              0x1ac //1193322764 = enabled, 0 = disabled 
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					|  |  |  |     #define OFFSET_GLOW_ENABLE          0x350 //7 = enabled, 2 = disabled
 |  |  |  |     #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
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					|  |  |  |     #define OFFSET_GLOW_THROUGH_WALLS   0x360 //2 = enabled, 5 = disabled
 |  |  |  |     #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
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					|  |  |  | #endif |  |  |  | #endif |