|  |  |  | @ -5,38 +5,38 @@ | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | #if VERSION == STEAM | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x18db438 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c8aa98 //LocalPlayer
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0x81342f0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x18eda78 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c9d198 //LocalPlayer
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0x81af4c0 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_TEAM					0x450 //m_iTeamNum
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_HEALTH				0x440 //m_iHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1A4C | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1b41 //m_bZooming
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1ACC | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1be1 //m_bZooming
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x25e8 //m_bleedoutState, >0 = knocked
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1e30 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x248c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ED0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x252c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x32a4 //m_iObserverMode
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32a8 //m_hObserverTarget
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x334C //m_iObserverMode
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3350 //m_hObserverTarget
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x408c968 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x40BF2E8 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1e50 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1e58 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x1678 + 0xb8 //m_playerData + m_curZoomFOV
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_WEAPON				0x1a6c //m_latestPrimaryWeapons
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ED0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ED8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
	
		
			
				
					|  |  |  | @ -47,38 +47,38 @@ | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | #elif VERSION == ORIGIN | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x18db438 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c8aa98 //LocalPlayer
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0x81342f0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x18eda78 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1c9d198 //LocalPlayer
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0x81af4c0 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_TEAM					0x450 //m_iTeamNum
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_HEALTH				0x440 //m_iHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_TEAM					0x448 //m_iTeamNum
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_HEALTH				0x438 //m_iHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_SHIELD				0x170 //m_shieldHealth
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1A4C | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1b41 //m_bZooming
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1ACC | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1be1 //m_bZooming
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x25e8 //m_bleedoutState, >0 = knocked
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ORIGIN				0x14c //m_vecAbsOrigin
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BONES				0xF38 //m_bConstrainBetweenEndpoints
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1e30 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x248c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1ED0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x252c - 0x14 //m_ammoPoolCapacity - 0x14
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x32a4 //m_iObserverMode
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x32a8 //m_hObserverTarget
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x334C //m_iObserverMode
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x3350 //m_hObserverTarget
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_MATRIX				0x1b3bd0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x408c968 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x40BF2E8 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1e50 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1e58 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x1678 + 0xb8 //m_playerData + m_curZoomFOV
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_WEAPON				0x1a6c //m_latestPrimaryWeapons
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ED0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ED8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
	
		
			
				
					|  |  |  | 
 |