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@ -5,38 +5,38 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x18db438
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#define OFFSET_LOCAL_ENT 0x1c8aa98 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81342f0
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81af4c0
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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#define OFFSET_SHIELD 0x170 //m_shieldHealth
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#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A4C
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_VISIBLE_TIME 0x1ACC
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#define OFFSET_ZOOMING 0x1be1 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1ED0
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#define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x408c968
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#define OFFSET_RENDER 0x40BF2E8
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SCALE 0x1e58
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#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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#define OFFSET_BULLET_SCALE 0x1ED8
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#define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -47,38 +47,38 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x18db438
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#define OFFSET_LOCAL_ENT 0x1c8aa98 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81342f0
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81af4c0
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#define OFFSET_TEAM 0x450 //m_iTeamNum
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#define OFFSET_HEALTH 0x440 //m_iHealth
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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#define OFFSET_SHIELD 0x170 //m_shieldHealth
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#define OFFSET_NAME 0x589 //m_iName
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#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A4C
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#define OFFSET_ZOOMING 0x1b41 //m_bZooming
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#define OFFSET_VISIBLE_TIME 0x1ACC
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#define OFFSET_ZOOMING 0x1be1 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked
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#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1e30
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#define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1ED0
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#define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget
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#define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x408c968
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#define OFFSET_RENDER 0x40BF2E8
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e50
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#define OFFSET_BULLET_SCALE 0x1e58
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#define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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#define OFFSET_BULLET_SCALE 0x1ED8
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#define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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