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@ -4,9 +4,9 @@
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#define VERSION STEAM
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#define VERSION STEAM
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#if VERSION == STEAM
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x18c7a68
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_LOCAL_ENT 0x1c76f28 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x8151850
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#define OFFSET_NAME_LIST 0x8151950
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#define OFFSET_TEAM 0x430 //m_iTeamNum
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#define OFFSET_TEAM 0x430 //m_iTeamNum
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#define OFFSET_HEALTH 0x420 //m_iHealth
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#define OFFSET_HEALTH 0x420 //m_iHealth
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@ -29,7 +29,7 @@
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#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4077ad8
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#define OFFSET_RENDER 0x4077bd8
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e1c
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#define OFFSET_BULLET_SPEED 0x1e1c
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@ -43,9 +43,9 @@
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#elif VERSION == ORIGIN
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x18c6a68
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81507b0
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#define OFFSET_NAME_LIST 0x8151950
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#define OFFSET_TEAM 0x430 //m_iTeamNum
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#define OFFSET_TEAM 0x430 //m_iTeamNum
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#define OFFSET_HEALTH 0x420 //m_iHealth
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#define OFFSET_HEALTH 0x420 //m_iHealth
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@ -68,7 +68,7 @@
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#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x4076a58
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#define OFFSET_RENDER 0x4077bd8
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e1c
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#define OFFSET_BULLET_SPEED 0x1e1c
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