Updated offsets

vmread
MisterY52 4 years ago
parent 7cbda0df98
commit 409facb7e4

@ -3,6 +3,4 @@
UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html
Game version (Steam): v3.0.2.267
Game version (Origin): v3.0.1.231
Game version (Steam & Origin): v3.0.2.79

@ -24,7 +24,6 @@ float max_dist = 200.0f*40.0f;
int team_player = 0;
int tmp_spec = 0, spectators = 0;
int tmp_all_spec = 0, allied_spectators = 0;
int playerId = 0;
int max_fov = 15;
int toRead = 100;
int aim = false;
@ -75,7 +74,6 @@ float lastvis_aim[100];
//////////////////////////////////////////////////////////////////////////////////////////////////
bool tmp = true;
void ProcessPlayer(WinProcess& mem, Entity& LPlayer, Entity& target, uint64_t entitylist, int index)
{
int entity_team = target.getTeamId();

@ -4,9 +4,9 @@
#define VERSION STEAM
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x18c7a68
#define OFFSET_LOCAL_ENT 0x1c76f28 //LocalPlayer
#define OFFSET_NAME_LIST 0x8151850
#define OFFSET_ENTITYLIST 0x18c7af8
#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
#define OFFSET_NAME_LIST 0x8151950
#define OFFSET_TEAM 0x430 //m_iTeamNum
#define OFFSET_HEALTH 0x420 //m_iHealth
@ -29,7 +29,7 @@
#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4077ad8
#define OFFSET_RENDER 0x4077bd8
#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e1c
@ -43,9 +43,9 @@
#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x18c6a68
#define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer
#define OFFSET_NAME_LIST 0x81507b0
#define OFFSET_ENTITYLIST 0x18c7af8
#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
#define OFFSET_NAME_LIST 0x8151950
#define OFFSET_TEAM 0x430 //m_iTeamNum
#define OFFSET_HEALTH 0x420 //m_iHealth
@ -68,7 +68,7 @@
#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x4076a58
#define OFFSET_RENDER 0x4077bd8
#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e1c

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