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@ -5,11 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x19fbc18
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#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9f7e40
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#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
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#define OFFSET_ENTITYLIST 0x19fbcd8
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#define OFFSET_LOCAL_ENT 0x1daca88 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9f7f40
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#define OFFSET_THIRDPERSON 0x019e0800 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013d8680 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -19,7 +19,7 @@
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
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#define OFFSET_ZOOMING 0x1c51 //m_bZooming
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#define OFFSET_THIRDPERSON_SV 0x36b8 //m_thirdPersonShoulderView
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
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@ -34,13 +34,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7519720
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#define OFFSET_RENDER 0x7519820
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#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x16b4 //m_ammoInClip
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#define OFFSET_AMMO 0x16e4 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -51,11 +51,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x19fbc18
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#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9f7e40
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#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
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#define OFFSET_ENTITYLIST 0x19fbcd8
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#define OFFSET_LOCAL_ENT 0x1daca88 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9f7f40
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#define OFFSET_THIRDPERSON 0x019e0800 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013d8680 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -65,7 +65,7 @@
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
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#define OFFSET_ZOOMING 0x1c51 //m_bZooming
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#define OFFSET_THIRDPERSON_SV 0x36b8 //m_thirdPersonShoulderView
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
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@ -80,13 +80,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7519720
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#define OFFSET_RENDER 0x7519820
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#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x16b4 //m_ammoInClip
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#define OFFSET_AMMO 0x16e4 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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