Updated offsets

pull/27/head
MisterY52 3 years ago
parent 3210f99422
commit bc6b87eb9c

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.7.26
Game version (Steam & Origin): v3.0.1.32

@ -5,11 +5,11 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x19fbc18
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7e40
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_ENTITYLIST 0x19fbcd8
#define OFFSET_LOCAL_ENT 0x1daca88 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7f40
#define OFFSET_THIRDPERSON 0x019e0800 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d8680 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -19,7 +19,7 @@
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x36b8 //m_thirdPersonShoulderView
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
@ -34,13 +34,13 @@
#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7519720
#define OFFSET_RENDER 0x7519820
#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_AMMO 0x16e4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -51,11 +51,11 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x19fbc18
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7e40
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_ENTITYLIST 0x19fbcd8
#define OFFSET_LOCAL_ENT 0x1daca88 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9f7f40
#define OFFSET_THIRDPERSON 0x019e0800 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x013d8680 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -65,7 +65,7 @@
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x36b8 //m_thirdPersonShoulderView
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked
@ -80,13 +80,13 @@
#define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7519720
#define OFFSET_RENDER 0x7519820
#define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_AMMO 0x16e4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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