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@ -5,10 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1973ad8
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#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9305d0
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#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1974ad8
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#define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9315d0
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#define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0138b640 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -19,6 +20,7 @@
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#define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime
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#define OFFSET_ZOOMING 0x1c31 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
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@ -32,12 +34,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x10e8d0
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#define OFFSET_RENDER 0x7430238
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#define OFFSET_RENDER 0x7431238
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x16c4 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -48,10 +51,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1973ad8
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#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9305d0
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#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_ENTITYLIST 0x1974ad8
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#define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xb9315d0
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#define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0138b640 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -62,6 +66,7 @@
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#define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime
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#define OFFSET_ZOOMING 0x1c31 //m_bZooming
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#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
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@ -75,12 +80,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x10e8d0
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#define OFFSET_RENDER 0x7430238
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#define OFFSET_RENDER 0x7431238
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#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x16c4 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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