Updated offsets

pull/27/head
MisterY52 3 years ago
parent bb1a83be12
commit bd90efe376

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.5.32
Game version (Steam & Origin): v3.0.2.69

@ -5,10 +5,11 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1973ad8
#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9305d0
#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1974ad8
#define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9315d0
#define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0138b640 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -19,6 +20,7 @@
#define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
@ -32,12 +34,13 @@
#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
#define OFFSET_MATRIX 0x10e8d0
#define OFFSET_RENDER 0x7430238
#define OFFSET_RENDER 0x7431238
#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16c4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -48,10 +51,11 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1973ad8
#define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9305d0
#define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1974ad8
#define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer
#define OFFSET_NAME_LIST 0xb9315d0
#define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x0138b640 //host_timescale
#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
@ -62,6 +66,7 @@
#define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c31 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked
@ -75,12 +80,13 @@
#define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget
#define OFFSET_MATRIX 0x10e8d0
#define OFFSET_RENDER 0x7430238
#define OFFSET_RENDER 0x7431238
#define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x16c4 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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